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I got help with the art and with learning Objective C from makegameswith.us They were awesome in making the whole thing possible.



MakeGamesWithUs (http://makegameswith.us) co-founder here - to clarify, Chris wrote the entire game himself. We just taught him Objective C and did the art (that's what we do). Chris is a rockstar.


I like the idea of MakeGameWithUs, but I don't have any Apple products... do you have any plans to include Android Development, or Desktop Development into it ?


We'd love nothing more than to make iOS development available to non-Mac users and/or have our games be cross-platform. We're working on ways to achieve this but we probably won't be going there for at least a year. In the mean time where there's a will there's a way to get OS X running on your machine.


I'm interested in the case where you provide all the artwork for 30%. I guess it shouldn't matter it is for Android or even the Desktop app, right?

Also, please make signing up available for people without facebook or any other soc.network website account.


Spiffy! Could you expand on how makegameswith.us helped you in the development process?


For sure! They helped guide us through the process of learning Objective C with Cocos2D, and lent a hand if we ever got too stuck. Also, they provided the art to complement our code and published the game out on the app store.


Did you look into any other frameworks besides Cocos? I just taught myself Objective-C this year and love it so far. I'd like to get into making games next and it seems Cocos is the the most popular/recommended so far.


I actually ended up using Kobold2D for the final app since it uses automatic reference counting. It works pretty well, but in my experience with tilemaps, somethings can be broken and require workarounds.




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