>perhaps using a monolithic engine like Unity makes building such a game more difficult because the engine itself will be inherently opinionated.
KSP is actually a good example of this as well. They've had to make a few design decisions because of engine limitations. But it's also let them get a game that's quite good that's developed a dedicated following fairly quickly.
Wasteland 2 would also be a project to watch. They're one of the highest profile projects to go with the engine.
KSP is actually a good example of this as well. They've had to make a few design decisions because of engine limitations. But it's also let them get a game that's quite good that's developed a dedicated following fairly quickly.
Wasteland 2 would also be a project to watch. They're one of the highest profile projects to go with the engine.