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Thanks for the feedback! I think you're underestimating the value of some of the things we add to the process such as the work involved to get good art, as well as being the place where they can learn about fit and finish. We want to let developers focus on the coding / game-design while we handle the not so fun parts. Instead of having to worry about the not so fun parts you can spend that time building a second game and make even more money!!

For those who don't have money, we take all the risk out of making a successful game. While the developer in some ways ends up paying for some of the art costs (ignoring the fact that the process of getting the art done itself has cost to it), it is guaranteed he will not lose money on art and promotion, which we see as a big win.

We hope the overall package will be worth it, and we plan to add more and more tools / support to make it worthwhile, potentially features like allowing others to beta test your game and A/B testing logos etc. If you can think of more features that would make a revenue share worthwhile please let us know! We want to build things our developers / potential developers need.




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