I've used exported curves from photoshop to generate color correction LUTs, but actually just displaying the LUT in the screenshot, and then using the manipulated result to generate back a new LUT is much more flexible and pretty smart!
>Blow said that he was inspired by Myst, but also by the non-existent games that could have been inspired by Myst but weren't...
>"It's like there's some really fucking awesome game like Myst that nobody ever made because it was filled with all of these illogical puzzles and stuff, right?"
>I didn't follow. He was inspired by an imaginary game?
Reminds me, in a way, of Super GameBoy palette-shifting--playing with the color-space of whole scenes, rather than individual objects, to achieve a certain area-theme.
While a great feature, as Jon does mention, it's not novel invention. He cites NaughtyDog, but it has been use in many major games for quite a few years.
The nice part is that since it uses a 3D lookup table, it can do most LDR color correction that can be done in Photoshop.
I've used exported curves from photoshop to generate color correction LUTs, but actually just displaying the LUT in the screenshot, and then using the manipulated result to generate back a new LUT is much more flexible and pretty smart!