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Maybe the fact you think making a game isn't too hard is part of the problem?

Making a game that people like is hard.

Making a game that has the kinds of fans who will even complain because you changed your internal scripting language will love is near impossible.

(and of course you're not required to like it: I'm strictly commiserating with the developers who have to deal with this type of "fan")






Well, why would it imply that "making a game isn't too hard"? No, I'm implying that there's loads of good games. Of course it isn't easy to make them! But it's very much possible and there's many who have done just exactly that. I'd expect better from a big, AAA studio.

I also don't think it's a best-faith assessment of my critique when you mention that I complain about the changed scripting language. It was a fairly off-hand remark and in the grand scheme of things, "let this be the biggest problem in the game". But it is surely indicative of the deeper rot.

I am not alone in this view... just look at the Steam reviews. It's not that I have irresponsibly high standards - they just consistently manage to sink lower and lower.




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