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The Minecraft API is going to make mod development SO much easier. No more decompiling and patching hacks. I've been waiting for this since Mojang snagged the Bukkit team. I look forward to the first client/server builds that support it.

I added a Jenkins build job for it on BuildHive so anyone can download the bits if you want to play with the very limited banning API that they apparently have so far :) https://buildhive.cloudbees.com/job/swashbuck1r/job/Minecraf...

I hope they'll consider adding a build job for the official project.




I managed to create a mod where you mostly use plain text Clojure files: http://metaphysicaldeveloper.wordpress.com/2012/04/20/conjcr...

Nonetheless the API is good news.


Wait a minute, they snagged the Bukkit guys? I must have totally missed that. I'd love a link, if you've got one.


Here it is: http://www.minecraftforum.net/news/417-bukkit-officially-joi...

Bukkit made it really far with community extensibility via non-official APIs. Now they get to help define the official API based on real-word experience about what developers want to do with customizing Minecraft. They also recently announced that they are merging single player and multi-player, creating a single mod-able codebase. http://www.mojang.com/2012/07/minecraft-1-3-info-snapshot-w2...


Here is the announcement from Bukkit's side: http://forums.bukkit.org/threads/bukkit-the-next-chapter.624...




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