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> On the subject of the visuals being completely AI, we need to be able to steer the video with more than just text prompts. Do you remove the possibility of using motion capture performances, compositing, or other techniques?

Yes I exclude that, because the primary reason to say "We'll be making more long-form, quality content per month than entire Hollywood production years." is that AI has eliminated or vastly eliminated the need for human actors. I'd accept a model trained on motion data or whatever, but I do not think something that augmenting that visual input data counts towards actually reducing production costs and speeding up the process of creating media.

I'd accept modifications to the bet that would still allow for rapid media production. If the human staffing is virtually identical to what it is today then that's not AI actually reducing costs. Hence, AI needing to do the majority of the labor.

For example of what I'd accept, a 2 person team that creates a 20+ minute ensemble film in less than a month or 2 that meets the success criteria above. I'd reject it if the film is "Watch ted go insane in this room" (I think for obvious reasons).

> I think we'll see 100% non-photon, non-CG visuals. I just think those performances will be human and the films will have a very human touch.

We already have that AFAIK. But again, I don't think that's a huge cost or time savings.

> AI is just a tool. And artists are going to use the tools that can get the job done.

I agree, it is a tool. I disagree with claims of how much content it will ultimately enable to be produced.






> Yes I exclude that,

So humans steering diffusion is off limits? No Krea, no Invoke, no articulated humans?

It's like you're taking away Premiere or Final Cut here. Text prompts are not the currency of AI film. Controllability levers are essential to this whole endeavor.

> I do not think something that augmenting that input data counts towards actually reducing production costs and speeding up the process of creating media.

You haven't spent much time on set, then. An animator can do a performance capture on their webcam and adjust the IK. That's way different than booking a sound stage, renting an Arri Alexa and lenses, and bringing out a whole cast and crew. Set dec, wardrobe, makeup, lighting versus the moral equivalent of a Kinect and a garage studio.

My 6 AM call times, early mornings climbing up to the top shelf of the prop house to grab random tubas and statues, and signing countless legal forms and insurance paperwork all beg to differ with your claims here.

> AI has eliminated or vastly eliminated the need for human actors.

I don't think it necessitates this at all. Kids are going to be flocking to the media to turn themselves into anime VTubers and Han Solos and furries and whatever they can dream up.

Artists want to art. They're going to flock to this. We're going to have to open up the tech for that reason alone.

I'm sure fast moving marketers and the cottage industry of corporate workplace training videos won't use humans, but the creative side will. ElevenLabs is great, but there's also a reason why they hired Chris Pratt, Anya-Taylor Joy, and Jack Black in the Mario movie.

> For example of what I'd accept, a 2 person team that creates a 20+ minute ensemble film in less than a month or 2 that meets the success criteria above.

I'll posit this: a two person team will make a better Star Wars, a better Lord of the Rings, a better Game of Thrones. An ensemble cast of actors piloting AI diffusion characters (or whatever future techniques emerge) will make a film as well acted as Glengarry Glen Ross. Perhaps even set in some fantasy or sci-fi landscape. I bet that we'll have a thousand Zach Hadels, Vivienne Medranos, and Joel Havers finding massive audiences with their small footprint studios, making anime, cartoons, lifelike fantasy, lifelike science fiction, period dramas, and more. And that AI tools will be the linchpin of this creative explosion.


> I'll posit this: a two person team will make a better Star Wars, a better Lord of the Rings, a better Game of Thrones. An ensemble cast of actors piloting AI diffusion characters (or whatever future techniques emerge) will make a film as well acted as Glengarry Glen Ross. Perhaps even set in some fantasy or sci-fi landscape. I bet that we'll have a thousand Zach Hadels, Vivienne Medranos, and Joel Havers finding massive audiences with their small footprint studios, making anime, cartoons, lifelike fantasy, lifelike science fiction, period dramas, and more. And that AI tools will be the linchpin of this creative explosion.

If that happens in the next 10 years and we judge "as good as starwars" using my above criteria. You would win the bet.

We on?


I think so.

> we judge "as good as starwars" using my above criteria.

Just to clarify, this would be an AI film or "tv show" winning at traditional awards: Emmys (The National Academy of Television Arts and Sciences), SAG Awards, Oscars (Academy of Motion Picture Arts and Sciences), etc. Or traditional film festivals such as Sundance and Cannes, eg. winning the Palme d'Or. I would even be happy setting a threshold whereby a film or long-format show must win more than one award from several such institutions.

Maybe a preponderance of praise (20 or more) from major film and media critics like Roger Ebert (RIP), Leonard Maltin, Richard Brody, et al. could also be a criteria that must be met. Though perhaps that's a necessary condition anyway.

This all sounds good to me.


Yup, with the small caveat that the category for the award isn't something silly like "best use of AI in a film". I'm fine if it's like best VFX or whatever, but I'd have a hard time if the awards committee created a new category specifically to give awards for AI.

Perfect. You're on! :)

No special category, and I'm even willing to bank on it being a category that isn't the moral equivalent of VFX.

Let's remember to check back.


> Let's remember to check back.

:D Probably the hardest part of this wager.


Absolutely, haha :P



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