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I'd argue that the Go example is worse than the equivalent in C, because Go has a garbage collector and C does not. In C, precisely because of the lack of a garbage collector, people need to explicitly and carefully document who is responsible for deallocating the memory. This makes things clear who is owning that memory. And this by extension leads to an intuition on whether the append is acceptable on the original slice or not. If a C function returns such a slice and is documented that the caller should free it, you can call realloc and add to it; if the C function documents that the caller should not free it, you naturally wouldn't even try to append to it: you would copy it first.

In Go, this garbage collector frees people from thinking about freeing memory. But it doesn't free people from thinking about owned vs borrowed memory. And that's where bugs can happen.






I happen to like the way Go did it, but now that generics and iterators have landed, it should be possible to create an always-make-a-copy vector type (although it'll need to use `get` and `set` like Java Lists, not [42] like slices/arrays).

It's not like you could have appended twice to the same List in Java and expected to get two disjoint arrays, unless you copy first, and `slices.Clone()` makes that easy in Go now too.


This isn't really a practical problem.

If you created the slice, you control it and you can modify its elements, append to it, etc.

If you didn't create the slice, you don't control it. If you want to modify it or append to it, you should copy it first.

This has reflected how I've seen Go used professionally by people experienced in the language. The language could offer more help (but probably never will), but it's not hardly a regression from C. The real regression from C is the lack of const pointers.


And enums,

   type Colours (Red, Blue, Green)

   //....
   c := Colours.Blue
   a := pred(c)
   b := succ(c)
   
   for x := range Colours { 
      //....
   }

1976's Pascal style is unthinkable to ever land in Go, but we have iota and const, lets not complain.

Go's "enums" are worse than a lot of other languages, but they're not worse than C.

Indeed, then again maybe we should not design languages with features worse than C in the 21st century, having 60 years of field experience.

It's not worse. It's just only slightly better. The most damning thing you can say about Go is not that it doesn't improve upon C, it's that it improves only on C (and only in the ways cared about). The authors of Go really didn't examine other languages very closely. So starting with the authors' goals (light on the page, bounds checked, concurrency with message passing, easy to pick up, fast to compile) and a fairly deep knowledge of C (but little else) you pretty much get Go (especially early Go).

Even that isn't really the case, as Go, as it started, was basically Inferno's Limbo in a new clothing, with some influence from Oberon-2 method syntax and the SYSTEM package as unsafe.

Unfortunately afterwards they decided to follow Wirth's quest in Oberon-07 minimalism, instead of Active Oberon.


I've always felt that the behavior of Go's ownership, in regards to minimalism, is a reflection of it being considered a solution for their internal problems. This is something outside of what users are requesting or needing.

People have to look at Go alternative languages like Goplus, V (Vlang), Borogo, etc... for wanted features or greater responsiveness to user demands.


Go enums are the same as in every single other language. After all, all an enum does is count. There isn't anything more you can do with it.

You can introduce data structures and types that utilize enums, with some languages taking that idea further than others, but that's well beyond enums themselves.


> Go enums are the same as in every single other language. After all, all an enum does is count. There isn't anything more you can do with it.

You may want to meet a modern language one day. Or hell not even a modern language, even a shit one like Java.

As it turns out there are languages where you can define an

   enum foo { bar, baz }
and when you type a parameter as a `foo` you're not at risk of getting 69 or 4328.

> ... even a shit one like Java.

I agree with your point about Go enums.

But in defense of Java, modern Java is actually pretty pleasant.

Virtual threads, records and sealed classes, pattern matching, state-of-the-art garbage collectors, a great standard library etc. (and obviously well-behaved enums).

Not to mention the other languages you get for free with the JVM ecosystem.

It might not be as expressive as Rust, but certainly Java/JVM > Go.


It is so funny how Go folks praise its standard library, when it is a fraction of Python, Java and .NET standard libraries.

Things that were in the Go standard library from the first public release (2012):

encoding/json vs

  Python: 2008, json package added in version 2.6
  .NET: 2019, System.Text.Json came with .NET Core 3.0
  JVM: still nothing
net/http client vs

  Python: gave up, "just use requests"
  .NET: also 2012, HttpClient came with .NET Framework 4.5
  JVM: 2018, HttpClient came with Java 11
The time library definitely sucks though. There's really no excuse for it, joda-time came out a long time ago.

Cherry picking examples are we?

What about actually counting the set of features across a full stack application?

I can pick countless of examples of features in Java and .NET standard library that Go 1.24 still doesn't have any answer for.


No, I don't think HTTP or JSON are cherry-picked. Depending on what kind of code you write, maybe you haven't needed them as often as I have.

Of course, plenty of high-quality third-party libraries exist in the other languages. I've used commons-httpclient and jackson in Java, and everybody and their brother knows about requests in Python (though I prefer aiohttp nowadays). But they are odd omissions from the standard libraries of those languages. At least .NET caught up.


> You may want to meet a modern language one day.

Like what? CrabLang? Its enums are identical to Go, unsurprisingly. Above the enum rests a discriminated union that ends up hiding the details of the enum. That is where things begin to differ greatly. You have to do some real trickery to actually get at the underlying enum result in that language. But, when you do, you see that it is exactly the same.

> and when you type a parameter as a `foo` you're not at risk of getting 69 or 4328.

That's thanks to the type system, though, not enums. Enums are not a type. Enums are a number generator. Hence the name.


> That's thanks to the type system, though, not enums. Enums are not a type. Enums are a number generator. Hence the name.

What's happened here is that you've mistaken "Things I believe" for "What everybody else believes" but you're talking to other people, not yourself, so, this makes you seem like a blithering idiot.

The particular version of this trap you've fallen into is a variation of the "It's all just the machine integers" mental model from C. It's just a model and the problem arises when you mistake that model for reality.

Now, technically this model isn't even correct for C's abstract machine, but it's close enough for many programmers and it tends to match how they think the hardware works, which is even more confusing for the hardware people who know how it actually works but that's another conversation.

This model is completely useless for languages which don't have the same type system, and so it's no surprise that it immediately led you astray.


> but you're talking to other people

No, I am clearly talking to a computer program. It is possible that the program is forwarding the discussion on to people. Perhaps that is what you are trying to allude to? The details of how the software works behind the scenes is beyond my concern. There is no intention to talk to other people, even if the software has somehow created that situation incidentally. If I wanted to talk to people, I would go out and talk to people, not type away at my computer into a box given to me by the software.

> The particular version of this trap you've fallen into is a variation of the "It's all just the machine integers" mental model from C.

As much as I enjoy your pet definition that you've arbitrarily made up on the spot here, the particular trap I have fallen into is the dictionary. It literally states what an enumeration is according to the prevailing usage. It does not describe it as a type, it describes it as the action of mentioning a number of things one by one. Which is exactly what an enum does.

The previous comment is talking about type constraints. You can definitely constrain a type such that it is invalid to use it outside of the numbers generated by the enum, just as you can constrain a type to only accept certain strings. e.g. from Typescript: `type Email = "{string}@{string}"` This idea is not limited to enums.

That's definitely a thing, and definitely a thing that could be used in conjunction with an enum, but is not an enum itself. Not as enum is normally used. Of course you can arbitrarily define it however you please. But, if you are accepting of each holding their own pet definition, your comment doesn't work. You can't have it both ways.


Go enums are stuck in the 1960's macro assemblers.

Quite right. The entire possible space for enums to explore was exhausted in the age of 1960s assembler. There is only so much you can do with a number generator.

Which, I guess, is why we have this desperate attempt to redefine what an enum is, having become bored with a term that has no invitation potential. But, unfortunately, we have not found shared consensus on what "enum" should become. Some think it should be a constraint, others think it should be a discriminated union, others think a type declaration, so on and so forth.

All of which already have names, which makes the whole thing particularly bizarre. You'd think if someone really feels the need to make their mark on the world by coining "enum" under new usage in the popular lexicon they would at least pick a concept that isn't already otherwise named.


I think some people need to spend some time learning type systems theory.

That is probably true, but has little to do with enums, which are concerned with mentioning things one-by-one (i.e. producing values).

It is true that some type system features built upon enums. Like a previous commenter mentioned, Pascal offers a type that constrains allowable values of that type to be within the values generated by the enumerator. Likewise, I mentioned in another discussion that in CrabLang the enumerator value is used as the discriminant in its discriminated union types, which achieves a similar effect. I expect that confuses some people into thinking types and enums are the same thing, which may be what you are trying to get at, although doesn't really apply here. The difference is known to those reading this discussion.

The biggest problem with this desperate attempt to find new meaning for "enum" is: What are we going to call what has traditionally been known as an enum? It does not seem to have another word to describe it.


The practical problem is about transferring the control. Without it, you end up doing way too much defensive copying.



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