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With a reasonable save system, the system behaves exactly the same as it does now, only save games aren't corrupted if power is lost in the middle of saving. It makes the device work more like a reliable appliance, not less.

There would still be an indicator whenever the game is saving, the game just wouldn't throw away potentially hundreds of hours of investment if power is unexpectedly lost in the middle of a routine (and frequent) save.

Hell, I'd be happy if it was just an option, so that clever devs whose saves don't take up much space can implement journaling and don't have to display the warning, but those that will lose their shit when power is lost do. It sounds like the existing console certification processes won't even allow that.




In practice, it is quite hard to lose saves on xboxes (one example I am familiar developing for). The warnings are, I think, just for extra safety, as it is REALLY annoying to lose a save go with 50+ hours.

I lost such a save on Final Fantasy VII about 15 years ago, and it still annoys me to this day.


But there is a difference between "quite hard" and uneffected by sudden losses of power. It is easy to make it the later, and then suddenly the "extra safety" is simply unfounded paranoia.




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