Oh wow. There's a clear trend in that data with newer winners being cheaper and cheaper to make. The clearest proof of the democratization of animation I've seen.
And wow animated movies used to be expensive. I think Netflix's Arcane and Blue Eye Samurai are also part of a new wave of great animation for teenagers/adults that is happening because technology has made it more economical.
That should finally put arguments that Blender would not be "production ready" to rest.
Although to be fair, Blender did awesome jumps in capability in recent time. Love the tool, I wish them the best. Certainly a deserved success.
For a gaming company it should also be the tool of choice because user content still is part of the most successful games. There are many arguments to revisit your toolchain if you do not yet use Blender.
It’s been production ready for ages but that’s a nebulous distinction.
Different studios have very different needs for scaling their production. Blenders suitability varies greatly by the project and needs. For example, it’s used on Spiderverse for specific things but cannot scale to do the entire animation production yet.
Your second point about user generated content makes no sense imho. Games don’t use DCC files for runtime. They will have their own runtime formats that are generated during the build. Blender is just an unsuitable or suitable as any other DCC in that regard.
Yes, you need the game specific runtime formats and for user generated content the toolchain used is relevant. Some of the most popular games with modding support had model and animation import locked behind proprietary solutions that were used when the games were created. Nothing wrong here, but if this toolchain used more open tools, the entry barrier is lowered and import/export would be much easier.
Sure, at some point people created specific plugins for Blender as well, but it creates additional hurdles. And the middleware used is also important. Havok did pose problems for import/export of models in Blender. Of course these are other licensing constraints again that are not only affecting Blender.
Have a look at NextGen and Maya And The Three on Netflix. Both were produced with Blender as the central 3D tool by my old employer, Tangent Animation. We delivered Maya in 2021; Blender has been in production for years.
Tangent produced feature animation, but also was working on an asset manager product, which is now owned by Autodesk after Tangent went under. Our animators doubled as dog food tasters. I mention this because the execs were 100% very much out to make a profit from this enterprise - I myself was living my wet dream because I am Free Software zealot, but they were looking to turn a profit from it all, and even these fiscally-motivated folks were frequently heard to say that "Blender is the future" because everyone there understood that that is the case.
That should be restated as "Production Ready" for the average user that's not Linux Neck-beard Class for Graphics driver Dark Arts! And Blender 3D(3.0/Later) has a definite eWaste component for Older Hardware ever since OpenCL was dropped as the iGPU/dGPU compute acceleration API in favor of PTX/Nvidia and Apple Metal!
Any Movie Production may have the ability to hire some consultant to get past some of the issues that pop up so it's more and issue of is Blender 3D actually Turn-Key for the average end user?
I had the chance to work with Léo at its first job (Princes et Princesses from Michel Ocelot). It’s a wonderful guy, very fun and pleasant to work with.
TBH, the rest of the Ocelot’s team was the smoother peoples I had opportunity to work with.
As a person from Latvia who uses blender, I am quite proud of this achievement. Saw the film a month ago, it is truly great and will certainly watch it again. Suggested to all ages.
I think with the popularity and the new budget they will rerender it, as it could be better.
In Germany it will not be released before March this year. This is a bit confusing, but maybe they are actually rerendering it before the release on this relatively big market.
I actually think it (visually) doesn't look that great, at least in the trailer. The shading is some mix between flat cartoon-style (e.g. it seems the eyes aren't realistically shaded and some of the fur also looks intentionally flat) and the usual non-flat render-look with the realistic ray traced shading we always see from Pixar & co. But maybe this semi-stylized shading was the best compromise given the (no doubt) very constrained budget for a feature film. Making it look like a hand-drawn cartoon would probably have been too difficult, and creating all the realistic surface materials (e.g. for fur etc) that are used in mainstream Pixar-style animation would probably also have been too expensive.
There are actually some Blender short films on YouTube that look visually very high quality on the level of big budget animation, but for those the length is usually just a few minutes.
Thanks, Free Software, you inspired and helped tons of people. You gave working tools to plain citizens and not just the rich/posh with propietary Macbooks. Cinelerra-CV (or -GG, can't remember) and KdeNlive are good additions to Blender too.
With the -rt kernel being merged into Mainline, now even the vanilla libre kernels are more than able with either Intel drivers or Nouveau (some oldish GTX models) to handle 4k video, as they are optimized for multimedia throughput.
Is anyone testing Blender 3D 2.93(OpenCL is still the GPU Compute API on that now legacy Blender edition) on Linux to see if it works for iGPU/dGPU accelerated Cycles rendering on older Vega/Polaris iGPU/dGPU hardware! And That's with Rusticl/Mesa and that a more modern Linux OpenCL implementation on Linux!
And I'm trying out an Extracted/Non Installed version of Blender 4.3.2 on a Laptop(Mint 21.3) with Ryzen 3550H/Vega 8 Integrated Graphics and a Polaris RX560X dGPU but when I try the DRI_Prime=1(Offload to the Polaris dGPU) setting to run Blender 4.3.2 via a console session that locks up on that laptop when trying to use the Blender 3D UI! Is there some difference in Installed Blender and just the extracted version that gives the Application better access to the GPU/GPU-ID subsystems on Linux(Kernel)?
Blender 4.3.2's Eevee is nice but there's not the same level of Ray Tracing/Render Passes capability on Blender Eevee as there is With Blender Cycles.
I watched this movie a couple of days ago and it really touched me. Might be that we just got a cute little cat. But the story-telling, visuals, animations.. It was just so very beautiful.
It also looks like it was made in Blender, and it will impact what people think of Blender even if the style is a choice rather than being dictated by the software.
Just like live action can be shot on everything from super-8 to digital IMAX, the story telling is the most important part of a film. There is absolutely no reason not to use Blender if it works for you and your time/talent/computation budget.
I mean, how can we know the tools that were used in production of every film?
As mentioned in the article: "Since the creation of the animated feature Oscar in 2001, Disney/Pixar has never gone more than two years without winning", but Pixar uses Blender too[1]. Also the whole scene today is not as simple, Pixar affects Blender via OpenSubdiv and OpenUSD, allowing to reuse assets in different software.
I don't really understand the Blender model/meme-world crossover here - can someone explain what connection is? Same base skins? Same creators? Kinda wacky.
> “Flow’s” Golden Globe award is also a win for the democratization of the animation process. The film was created using Blender, a free, open-source software widely used by independent and amateur animators. This marks the first time a Blender-made production has won the Golden Globe for animated feature, proving that major success in the medium is, at least theoretically, open to all creators, not just those working in the studio system.
Yeah, there's essentially nothing in the article that isn't stated in the post title. That's the downside of a post which is about a tidbit within a longer article, rather than a post linking to an article entirely about its subject.
That doesn’t preclude the articles relevance though. It would be strange/disappointing for the first Golden Globe awarded to a Blender-animated picture to not be submitted; even in-spite of the title and lack of elaboration in the article.
I think this is interesting to HN because of the blender thing, but at the same time I like that we try and keep things sober around here.
The not-breaking-guideline approach to posting this is much worse in my opinion. We often see tweets submitted that are little more than editorialized headlines and a link.
I suppose OP could have found an article that focuses more on the Blender aspect. Though, that still relies on the article to have a title relevant to HN. Personally, I am okay with what OP did.
Both films are quite good. They are deep, meaningful explorations of the themes presented in their respective films.
Is your issue that they reuse existing characters and locations to do so? How would using new characters and locations improve things? Inside Out 2 builds upon themes from the first film and couldn't be made without the first.
Yes, Disney dominates animation. They've done so longer than anyone on HN has been alive, because most of their animated films are extremely good.
- https://hollymotion.com/en/flow_cinema_blender_en/
- https://www.youtube.com/watch?v=yw-a7buP4KA
Amazing movie by the way. It's been in cinemas here in Latvia for 5 months already and been sold out ever since.