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Buildpacks: Heroku for Everything (heroku.com)
134 points by lstoll on July 17, 2012 | hide | past | favorite | 38 comments



I'd like to point out a Common Lisp buildpack. I've used a fork of it and it's pretty spiffy. (Now if I only knew a simple app I could give people. :-) )

https://github.com/mtravers/heroku-buildpack-cl


That's awesome - thanks for pointing it out.

I've only poked around Heroku a bit with basic applications and the standard stacks (Python w/ Flask, etc.), but I think I'll look into what would be required to create a buildpack for Racket.

That is, if someone hasn't already beaten me to it...

EDIT: As figures, it already exists[1]; I'll toy around with it and test it out before suggesting they add it to the list.

https://github.com/onixie/heroku-buildpack-racket


Hi.

OpenShift is also interesting. And if you need something to hack on, see

  https://github.com/RayRacine/rackos 
Almost there.


ActiveState's Stackato private PaaS platform (http://www.activestate.com/stackato) has support for Heroku buildpacks to deploy (http://docs.stackato.com/deploy/buildpack.html), as well as the usual options for polyglot app deployments (it also has a 100% compatible Cloud Foundry API). This is useful when you want portability (deploy on a PaaS that you have full control over).


Stackato rocks!


I really wish they would publish some prices though. I'm hesitant of the "contact us" pricing model.


I wonder if it's possible to hook this up to something like Vagrant http://vagrantup.com to use a buildpack for local development and easily install all the required dependencies.


If you want to use buildpacks locally, check out Mason: https://github.com/ddollar/mason


Ooh, nice -- thanks for the pointer.


I maintain a buildpack for lua if anyone is interested: https://github.com/leafo/heroku-buildpack-lua


Great! I was looking for exactly this .. thanks for doing that!


I'm a bit surprised there isn't a buildpack for PHP. It seems like there would be a demand, since PHP it so popular (I know I would definitely use it).

I wonder if it's because modern PHP apps (such as Symfony) have some external dependencies (such as on the APC cache).


There is, it's just not officially supported: https://github.com/heroku/heroku-buildpack-php . Github lists it as having 82 forks, so people are definitely playing around with this.


Yep. You can even run Wordpress with our fork: https://github.com/Americastestkitchen/heroku-wordpress-php/


How do you deal with uploaded files/persistent storage?


S3. Ignore the scary warning, this plugin works great for us: http://wordpress.org/extend/plugins/tantan-s3/


Surprised it's using mod_php instead of PHP-FPM


I was disappointed by Heroku's lack of PHP support while speccing a recent project.

Happy to see that there is "unofficial" support for it at the moment. Competition is a good thing!


I've heard good things about http://www.appfog.com/ who used to specialize in heroku-esque PHP deployments. Perhaps they'd be worth checking out.


Their site seems to be down... see http://appfog.com/products/phpfog/pricing/


Yes, you have to love the myopia and revisionist definition of the statement "Run and scale any type of app. Run any web or background process with any web framework or worker type. "

Really Heroku? Any web framework? I guess PHP and ASP.NET aren't web frameworks any longer.



Not to be a jerk, but you've been able to run PHP on Heroku for quite a while now, even without buildpacks. Create a facebook app and set language to PHP and you're good to go. Also, if you look at the heroku facebook php template app, there is minimal config needed to run php on heroku.

Also, PHP is not a web framework, it's a language.


If you compare it to things called web frameworks in other languages, PHP is a language and a web framework (or, if you like, which provides a highly integrated default framework).


Using PHP on Heroku has never been straightforward. They don't even mention PHP in this post, and the instructions you've given are fairly undiscoverable. Ignorance of the possibility of running PHP on Heroku is more than excusable.


Does anyone have any insight into why Google App Engine has not taken this route? Are there technical limitations within Google's infrastructure that would limit it?


I am not sure what you mean by "this route". App Engine supplies multiple runtimes (Java, Python, Go). Heroku somewhat analogously supplies buildpacks for using different languages, but also allows custom buildpacks.

Understand that Heroku and App Engine are fundamentally different kinds of things.

The commonality is that they are both selling some kind of service to run code on, and they are both (in different ways) trying to make it easier than just administering everything at the low level of a VPS or dedicated server, while also giving you similar levels of isolation and capacity as you get outside the shared hosting world.

But other than that, they are aimed at quite different goals and the architectures (necessarily) vary accordingly.

App Engine imposes heavy constraints on your app architecture with a primary goal of making scaling easier from the outset. You are very much doing everything inside a framework provided by Google. They are trying to make sure your handlers do not run too long or do certain classes of insecure things. And the infrastructure of production is very much opaque to you. You can't just run any old combination of services, they provide you a set of very good and very transparent but proprietary APIs for things like memcache and datastore. You just use them and get billed by usage. While they offer multiple runtimes and some multi-runtime tricks are possible, they really aren't trying to cover the 'polyglot' use case or support every language under the sun. It has good technical merits but your app is almost completely married to Google. Running a low-traffic app is free but scaling can be a little costly compared to approaches where you are doing more yourself.

Heroku is not a platform in the same sense as App Engine. That could be good or bad depending on what you need. It provides high-level interfaces to reduce most users' deploy and management overhead. But like a VPS, it isn't trying to limit your flexibility or determine your architecture. It explicitly gives you control over your mix of services and your own languages and use different things together. However, in the course of simplifying it also does constrain and hide details. It just isn't a fundamentally different environment from normal Linux VPS, as App Engine is - it's only one which you manage at a higher level using Heroku's tools. You are left with less lockin than App Engine, but you are still dependent on Heroku insofar as it is supplying all your deploy/management scripting and stuff like that.

App Engine says something like "do it our way with our tools and you will be able to scale easily on high grade infrastructure" and Heroku says something more like "do what you could do on a VPS in a slightly different way, with slightly less choice of tools, and we can make it much easier. We can help you cross the scaling bridge later." So they are designed to meet different kinds of needs and have attracted somewhat different kinds of audiences.


slugfest, thank you for the detailed response. By "this route" I just ment creating independent isolated environments for the various runtime to operate within. Based on comments made on the GAE mailing list, I suspect they have moved in this direction. After reading your post I now understand that the issue is not allowing indiscriminate code to work in isolation, but to allow that code to interact with external services E.g. make http requests. Maybe in the future GAE will provide a generic API for interacting with the various service, but I don't know what that would look like.


App Engine just isn't intended or designed for that kind of interaction with services. Take memcache as an example.

On a VPS, you install an OS package and manage memcached as any daemon. You are editing the configs and compiling your own binaries if you want. Set it up on a separate box if you want. Set up a bunch of memcached boxes if you want. Do the wiring how you want. It's up to you and you handle all the details and you are billed by time. Handle it correctly and it's crazy fast.

On Heroku, there is a layer of abstraction which makes this more like 'give me 3 instances of memcached'. You are billed by the service-instance, essentially. You get help making things work well out of the box. But at a lower level it isn't too different from running deploy scripts to set up EC2 boxes. They just provide the scripts and sell you the resources and support at the same time.

On App Engine, Google runs a clustered memcache service for you. It is always running and there is no service setup. It is already on a scalable distributed configuration, not necessarily the fastest or cheapest but good; micro-optimizing memcache servers is not even intended as a supported use case. There is a ton of Google secret sauce involved, behind the scenes you are connecting to some cluster with RPC, all you know is the simple API interface they give you. You are billed based on how much you use it.

I think I can predict confidently that GAE is never going to expose an interface where you allocate individual memcached instances. That kind of interaction with services just isn't the App Engine way. Google has Compute Engine for the cases where you want EC2 style control of what is going on at the per-service level.

If you want to run your own App Engine platform you can try AppScale. (I never met anyone who does.) It is a whole prescribed architecture and it is not likely to be changed to become more like Heroku.


Thanks again slurgfest. I appreciate the way that App Engine does thing. What I ment to say, sorry it wasn't clear, is that by exposing a generic api to various services memcache, datastore, etc. App Engine could make it easier to add additional runtimes. And now that I think about it - I'm sure they are doing this to an extent.


Sorry that I keep running off in the wrong direction.

They control the runtime in a very heavy-handed, opaque way to lock it down and I doubt that would ever change. New runtimes will be 100% up to Google to implement and they seem not to be a high priority in general - Java seems to be favored for the enterprise people and Go and Python have had involvement from the respective language creators... Google has only so many major language creators ;)

Just part of how App Engine is a closed platform really (although it's not like all of Heroku is open either)


Oh, Heroku, how can you have such an excellent build system and yet you can't support WebSockets? You've spoiled me, and it's so painful to have to use other services now just because you think the standard is too much in flux.


The vulcan node build server seems to have a handful of dependencies that aren't public (unless I'm missing something? - e.g. logger, spawner, cloudant): https://github.com/heroku/vulcan/blob/master/server/web.coff...


The logger, spawner and cloudant coffeescript files are in the lib folder: https://github.com/heroku/vulcan/tree/master/server/lib

When the app is created it sets NODE_PATH=lib so the app can find those files without specifying the full path: https://github.com/heroku/vulcan/blob/master/lib/vulcan/cli....


Ahh fantastic, thanks


what are the differences/advantages/drawbacks between a buildpack and an automated deploy script that installs OS packages?

What happens in an environment where you have multiple applications with different but overlapping dependencies?


buildpacks are designed to work when you have one system/container per application. The goal is to produce an image that can easily be distributed to the auto-scaler and associated with the reference OS to provide application processes. The images are mounted read-only and no guarantee is made on the process lifetime. This limits the class of applications to ones who don't keep state internally or on the filesystem.

automated scripts like Chef / Puppet are designed to keep a system in a predictable state according to some code+data specification. It's not a guarantee though as things not specified by the scripts can have any state. They're more useful to maintain an heterogenous park of machines, systems that want to keep state on the disk like databases or even configure the underlying system that will run the buildpack containers.

that's how i see it but notice that there are some similarities. it could be possible to use chef to pre-configure a system image as a "buildpack", or to add some disk storage to buildpacks. although both not on heroku obviously.


My guess is that it depends on the buildpack. The Python one wraps everything nicely in a virtual environment.

If my information is correct Heroku is using Linux containers to keep everything nice and sperate.




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