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I love LÖVE for prototyping, and am about to ship an extremely small game with it. Love.js works great to make a web build too; I host mine on the GitHub pages site for the repo. This is excellent for getting playtest help too even if you don't wanna ship it that way.

Over Thanksgiving break I decided to see how far I could get an LLM to do all the work (using cursor) and I picked LÖVE as a minimalist all-code framework. I put the game design and descriptions of UI and every screen in my .cursorrules file, so they are included in every prompt, and for a long while mostly told cursor in composer mode to do whatever the next thing it suggested was. I chose the smallest possible full game design I could and managed to just barely get there, although there were some brick walls where I had to help the LLM, but I got fairly far without writing or reading any code.

Reviewing what went wrong, the biggest problem is the LLM code started pretty good but just got worse and worse over time, especially as soon as it couldn't fit everything in its context.

ANYWAY, I was intending to suggest choosing the smallest possible game design you can if you wanna ship something.

I'm ready to ship my tiny project and it's amazing just how much work it is to ship a thing even after you've got all the functionality done.




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