> In terms of WebGL though, I think the major platform for it is the traditional Desktop OS.
Currently. However, that's how these things tend to start off, isn't it? On the one hand, handhelds have gone from dumb phones to the Droid and iPhone platforms; on the other, well, people wrote playable games for the Atari 2600.
Currently. However, that's how these things tend to start off, isn't it? On the one hand, handhelds have gone from dumb phones to the Droid and iPhone platforms; on the other, well, people wrote playable games for the Atari 2600.