Hacker News new | past | comments | ask | show | jobs | submit login

Clients can be hacked anyways, whether compiled or not. This has always been true. The only way to make a game secure is to keep all the game logic and data server-side. This means clients only act as dumb terminals: they provide input to the servers, and render the output.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: