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My big takeaway from this is that War Thunder is only 200 employees. I know this is a massive income generating game so I'm googling around..

I found this post from Dec 2023 that has a mention of 121 million euros net revenue. > https://steamcommunity.com/app/236390/discussions/0/40347264... it's specifically referencing ONLY Hungarian income data for the company directly- https://www.ceginformacio.hu/cr9311454780_EN

If you look at that today in 2024- https://www.ceginformacio.hu/cr9311454780_EN

It's 137,097,280 euros a year today. $131 million revenue with 200 employees.. I've worked at 1200-2500 employee companies that were 10ths of that, if that.

Gajin has companies all over the world, I'm assuming this is only their hungarian revenue. I don't know if its only their hungarian employees, I assume so..

edit: I just noticed the ceginfomacio.hu link shows 56 people, 1 owner reported 1/1/2023. So, 56 hungarian employees?




The reason every game studio is trying to force their way into a "Live service" game that hits big is because they are basically unmatched when it comes to profit per unit effort. Whales will pay ANYTHING to buy EVERYTHING you offer, and everything you offer took literally an afternoon for your cheapest artist to throw together.

Honestly Gaijin isn't even the worst offender in this regard. Sure the game is so goddamned grindy that you basically HAVE to spend money if you ever want to play with the fun toys at the top of the tech trees, but a new plane model based on a real machine definitely takes more implementation effort than a hat.




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