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In my experience, people use the term in two separate ways.

If I'm running a software business selling software that runs on 'consumer hardware' the more people can run my software, the more people can pay me. For me, the term means the hardware used by a typical-ish consumer. I'll check the Steam hardware survey, find the 75th-percentile gamer has 8 cores, 32GB RAM, 12GB VRAM - and I'd better make sure my software works on a machine like that.

On the other hand, 'consumer hardware' could also be used to simply mean hardware available off-the-shelf from retailers who sell to consumers. By this definition, 128GB of RAM is 'consumer hardware' even if it only counts as 0.5% in Steam's hardware survey.




On the Steam Hardware Survey the average gamer uses a computer with a 1080p display too. That doesn't somehow make any gaming laptop with a 2k screen sold in the last half decade a non-consumer product. For that matter the average gaming PC on Steam is even above average relative to the average computer. The typical office computer or school Chromebook is likely several generations older doesn't have an NPU or discrete GPU at all.

For AI and LLMs, I'm not aware of any company even selling the models assets directly to consumers, they're either completely unavailable (OpenAI) or freely licensed so the companies training them aren't really dependent what the average person has for commercial success.




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