I'm interested to see how this affects 3D artists in game development studios. Will those studios use these tools and keep their artists, allowing them to push out more and more content, faster, and easier, or just keep a bunch of artists around, drop the other 80% of them, and use the tools to _replace_ those artists?
These models will get better. And in answer to the previous question, of course they will get rid of artists. They will keep just enough to do the work necessary with the help of generative models, and let go of the rest.
The rest of the artists are not dumb, and they have a lot of talent. I'm sure many of them will use the same models to come up with their own games.
How this whole thing will play out is anyone's guess. Long term, I'm hoping for new types of jobs to come into being. But who can say?
Studios don't have that many artists already - most of the "heavy lifting" is outsourced to asset production companies in China. I can see a future where these are replaced by AI and the main job of the in-house artists is to fix problems with the generated output.
I hope they use it to create a bigger variety of assets. In lots of large games you start to notice where they've reused assets that could have used some more variation.