I just checked and this app costs 5 dollars with no in-app purchases. For all the development that went into it, for the online features, translation to almost 50 languages… And Apple gets to keep 20% of that? Mobile pricing is messed up.
So there was an episode of “The rest is entertainment” and Richard Osman was saying that TV quizzes are killing the “most watched” lists - but no-one has figured out how to monetise and make that killer app,
This one seems a good try - the mechanic where people trying to solve a daily puzzle are actually building the larger questions is interesting and speaks to the scaling problem.
Slightly off-topic: Are there any Americans here are able to follow along and guess the answers when watching Only Connect? Genuinely curious.
I’m usually pretty good at quiz competitions, but the few times I’ve watched Only Connect I haven’t known anything at all. I think the questions might rely on shared British cultural knowledge that I don’t have.
I want to like it but it isn’t as engaging for me when I don’t know anything, and I’m wondering if that is just me or a common experience.
It’s definitely hard when they have British-specific terms, but I do guess them somewhat often, even before the players sometimes. A few times I got the 5 points for guessing the first clue which was satisfying (I’ve seen most of the episodes)
Only connect is considered quite hard. It’s not random folks on it mostly, it’s practiced quiz teams.
That said, there are plenty of Britishisms. As a Brit I find Jeopardy tricky just because it’s full of American specific terms and knowledge. Same with the NYT games which I mostly enjoy but can be infuriating when it is highly targeted at a US vocabulary.
I was a bit puzzled initially by the phrasing as well, but I've listened to that podcast episode and what parent commenter means is that quiz shows in the UK (like Only Connect, Mastermind, etc.) are doing really well in the TV ratings.
I’m from the US as well and haven’t heard of this trend. Classic game shows however are all household names: Wheel of Fortune, Family Feud, The Price is Right, Jeopardy, and of course Who Wants To Be A Millionaire which captivated the entire country whenever it was on in the last 90s. The first one to make it to 1 million in price money was incredible.
I agree with you completely regarding achievements. In SotC they feel especially jarring. I’m glad I still own my original copy.
You can apparently disable notifications for achievements on consoles and in Steam, which would potentially help this somewhat if you know to do it beforehand.
Why's that? I used to mainly game on the 360 and I've never particularly found them a hindrance to my enjoyment, or thought game designs were being altered negatively for their sake - despite not being really much into getting them myself.
Do you have some examples of games that have been made worse by the inclusion of achievements?
What would fix the model IMO are mutually exclusive achievements, and the ongoing addition thereof. Only travel down the achievement paths that are fun to you. Avoid the others or you might get locked out of some future fun ones.
I always thought it would be interesting to try and make an AI. player for code names based on word embeddings since that would be a good use case of “semantically closely related words”
also if you enjoy code names I recommend: decrypto, skull, and modern art
demo: https://dsa.github.io
code: https://github.com/dsa/dsa.github.io