It isn’t stealing or piracy. Stealing involves taking a resource, which makes it unavailable to others and causes the legitimate owner to have one fewer of the thing.
Piracy is stealing, typically on boats, with a threat of violence involved.
This is unauthorized copying. It does devalue the work of the copyright holder. It is illegal in many jurisdictions. It costs the legitimate owner something, the opportunity of a sale, but it doesn’t actually cause the legitimate owner to have fewer copies of the thing to sell.
If the perpetrator was some kid with no money, the opportunity denied to the copyright owner was pretty minimal. I mean we should be honest about it, unauthorized copying is bad. But it is much less bad than stealing and it is not anywhere near piracy (applying the name piracy to unauthorized copying was some over-dramatic silly nonsense).
If unauthorized copying is akin to preventing a potential sale then using a gym for an authorized/non paid amount of time to try the gym without paying is not stealing.
Doubt anyone would be put into jail for doing that. At worst if done maliciously then they might be asked to leave or trespassed.
Creator of the thing sets the terms. People have the ability to not buy it if they do not like the terms. But they do not have the right to alter the terms via stealing.
> If unauthorized copying is akin to preventing a potential sale then using a gym for an authorized/non paid amount of time to try the gym without paying is not stealing.
Well using a gym for free isn’t stealing either. Although the analogy is flawed because a gym has a limited capacity so you could take up the space of legitimate customers, which you don’t do when torrenting copyrighted stuff.
> Creator of the thing sets the terms. People have the ability to not buy it if they do not like the terms. But they do not have the right to alter the terms via stealing.
No, creators can’t just redefine words. It’s not stealing, because you’re not taking something away from someone.
You know what is stealing? The heavily lengthened copyright term. Every day that has been and will be added to that, is a day that was stolen from the public ownership of the work, as prescribed in copyright law.
Copyright and patents actively stifle innovation. I think a statute of 5 years for both is acceptable. If you fail to be commercially viable in 5 years it probably wasn't on the cards but at least someone can learn from the work and continue with it after it lapses.
That world we life in sure feels innovative ..not. 1 new thing per day,with 8 billion humans alive and connected. The web promising the new edison or tesla, meanwhile those two lifed in a time of mass book copying without repercussions. Copyright is toxic, extractive landlording , mining innovationspaces with penalties and bureaucracies. Its deeply anti-libertarian on an individual level.
People should be allowed to violate copyright all they want, but if they create something comercial the "inspiring work" as derived from the consumption history should get a kickback.
That is the point. A legal time limited monopoly. But it has to be time limited or progress is stalled. Five years is plenty of lead time to be remain ahead of competition.
What a strange perspective. How does piracy dilute the work's value? I would think most informative/artistic work is elevated by spreading awareness to more people. For a lot of creators that's a primary goal (otherwise there is easier work to be had).
What is lost by piracy is some potential cold hard cash for a copy of the work, which partially filters down to the creator. Also "control" of the distribution, for whatever that's worth.
No problem if you totally hate piracy, but at least be honest about what it is and what it impacts.
There is value in freely available copies of software for people to learn on. This increases the number of people in the market who can use it, which in turn increases the number of businesses that can effectively run it.
I don’t think the preference for open source these days is an accident. It’s what kids learned on growing up, because it was the easiest to access, and they kept using it.
Give away the software to people learning, then change corporations to use it. The companies get changed more, and absorb the cost, because it’s subsidizing the education of their future employees.
If I take your car, you are now without a car.
If I copy your software, you still have your software.
If I was never going to buy your software in the first place, you have lost nothing.
The cost of making 100 units of software is the same as the cost of making 100k units of software. There’s a relatively fixed population of people who pirate software (i.e. people who are independently good at cracking or knowledgeable enough to apply cracks) so the answer is typically to just sell more software and the percentage lost through pirating goes down.
It becomes a problem when piracy becomes a percentage of revenue no matter what scale you’re in. This is when even Joe Shmoe knows about and can use the cracked version (e.g. WinRAR). Though I can hardly think of cases like these where your brand recognition wouldn’t also be pretty high and usable to pivot to another product.
Any Millennial could tell you that that particular social contract was already well on its way through the shredder, even as early as '96 (traditional pensions would have been gone at that point). The people who came before us have done quite a bit of their own thievery.
IME, the expansion of piracy follows a contraction of purchasing power without a commensurate contraction of the expectation to consume media/information. E.g., young people would still be surreptitiously downloading ripped MP3s if Spotify didn't exist, because the economic wherewithal to buy a bunch of CDs just isn't there anymore.
But piracy means you were in spirit and partly in reality stealing the work product of those who learned a few years before you.
Would you want your work value to be diluted by piracy?