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Young Japanese computer hobbyists created a number of small games companies in the 1980s and 90s and many of them went on to become large world wide successes. Most people would be aware of the big dogs like Sega and Nintendo, but companies like HAL, Game Freak, Square, and Koei were all tiny startups at one point.

It seems implied in this article that Japan has struggled in consumer or business software of the sort that startups in SV make. It would be interesting to discuss why that is while they became quite successful in games software.






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