they said 90% of it was spent on ideation and exploration
they didnt specifically mean they built a wordle clone, just a game like it. if they wanted just a wordle clone, they wouldve gotten one within a few minutes of using codegen tools.
> I estimate that 90% of the time was spent thinking about the product, directing the AI, and testing
In other words 90% of the time was spent in the proompt-test-proompt loop. Not ideation and exploration.
> they didnt specifically mean they built a wordle clone, just a game like it. if they wanted just a wordle clone, they wouldve gotten one within a few minutes of using codegen tools.
If you really believe that I'm not sure what to say other than: have you tried to use an AI to make a full wordle clone? (not just the checking logic, or rendering - the entire thing)
yes, the quote is what I'm referring to, directing the AI is part of it, people use these to quickly brainstorm and refine ideas. I'd be more charitable and wouldn't hastily assume it was some skill issue, especially them being a principal engineer
they didnt specifically mean they built a wordle clone, just a game like it. if they wanted just a wordle clone, they wouldve gotten one within a few minutes of using codegen tools.