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Granted, but I don't think there are many people / teams who are capable of writing their own engine and then fail to port a few thousand lines of game logic. So I stand by my advice that if you decide later to write your own engine, porting the logic will not be the difficult part.



you'd be surprised. It really comes down to how tightly you couple yourself to engine features.

It can be as easy as copy/pasting your code or so annoying that a fresh re-write is faster.




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