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This was my experience.

I dove into writing a niche game engine and stumbled over every hurdle that modern game engines solve.

Been learning Godot lately and going back to writing an engine I'm confident I could trivally solve a lot of those hurdles.

Additionally, if im trying to make a basic editor I can now see what is tenfold easier graphically (animations) and what I don't mind programming in.




Writing an engine also has made more so much more aware of the implicit decisions of other engines and the "why" behind them. Largely I've come out of the process with much more respect for what they've done so far to get to where they're at.




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