I dove into writing a niche game engine and stumbled over every hurdle that modern game engines solve.
Been learning Godot lately and going back to writing an engine I'm confident I could trivally solve a lot of those hurdles.
Additionally, if im trying to make a basic editor I can now see what is tenfold easier graphically (animations) and what I don't mind programming in.
I dove into writing a niche game engine and stumbled over every hurdle that modern game engines solve.
Been learning Godot lately and going back to writing an engine I'm confident I could trivally solve a lot of those hurdles.
Additionally, if im trying to make a basic editor I can now see what is tenfold easier graphically (animations) and what I don't mind programming in.