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This is exactly why I ended up going for Godot with my own hobby game. I have made a lot of progress on a custom game engine in the past without actually having a game to make in mind. It always gets to the point where you have to start making decisions about the tooling, and that becomes your main focus.

No disrespect or put downs of anyone trying to do their own thing, but Godot is a really great engine and is open source. It's kind of miracle that we live in a world where there is a viable open source engine for commercial grade 2d games and the whole thing is MIT licensed.




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