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Yep this is of course one possible way too. Make a game from scratch but don't make an engine.

I personally I'm not capable of executing this strategy because my mind is always thinking in terms of abstractions and how to make things so re-usable in another context/project when the time comes. For better or worse this means that for me any "game from scratch" project will immediately turn into "engine + game from scratch" project :)




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