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I see it's still up after 20+ years: NeHe at https://nehe.gamedev.net/

In 2005-ish I followed what is now called "legacy tutorials" and I just learned a lot about how rendering pipeline works in OpenGL + some basic 3d math and physics. The rope tutorial (https://nehe.gamedev.net/tutorial/rope_physics/17006/) was my favorite.

Also, my highschool math teacher was in awe when I was so familiar with vector math and matrices and it was so easy to grasp the concepts in class because I could visualize everything. This is a nod to a previous post here on HN: https://news.ycombinator.com/item?id=40983734




Sorry, no offence, but this is a terrible resource to start learning graphics. First of all good luck downloading those examples (most of the links are broken), then compile them (many examples were made for Visual C++ 6.0 or some niche IDE from 2000s). I loved NeHe around 2005 as well, learned a lot from it, even though later switched to web development and never used that knowledge. But this days better to choose something like https://learnopengl.com at least. Or better yet any resources on WebGL, since OP is a web dev. Concepts around shaders and modern programmable graphics pipeline still translates well compared to immediate mode OpenGL samples from NeHe.


None taken. Yes, it's not as polished as some of the more modern resources but I still see value in learning about the old ways.

Also, in case you missed it, most lessons have contributions for many languages and platforms. Just scroll all the way to the bottom. You can download the Perl variant of the 1st lesson if you want.


Thank you for this. I am planning to start teaching my 5-year-old mathematics now, just as I began teaching him to read when he was 2 years old. Now, he reads a lot, and his teacher has no difficulty explaining instructions during quizzes because he already knows how to read!




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