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Thank you for your response!

I don't have experience with WinRT, but it does seem quite similar at first glance. One of the key reasons I focused on modern C++ was to ensure cross-platform compatibility. However, I completely understand that if you're working on Windows and are already familiar with WinRT, sticking with it makes perfect sense. I'll take a closer look at WinRT to see if there are any significant differences.




My suggestion is aim for compatibility with cppwinrt, but not anything else. That way devs can freely intermix and get the best of the utilities of both.




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