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Note that it's for patents and not copyright (i.e. character likenesses), as many predicted.

It'll be interesting to see which patents Nintendo is trying to assert. Given that Palworld is purely a game, it seems likely to be Nintendo's patents related to game mechanics (e.g. https://news.ycombinator.com/item?id=37062820), which I think most people here are justifiably against.




That's interesting. Gameplay patents are difficult to enforce. The handful of successful gameplay-related parents have some technical element to them, e.g. running a mini-game while loading a level was patented on the grounds that running a non-intensive game in the foreground while loading the main game in the background was a technical innovation.


I can't understand how the game-while-loading hot granted. This "invention" was already invented and used long before, for example the "invade-a-load" fastloader on C64.


things can be patented even if there's prior art (patent examiners aren't all knowing). One can try to get the patent invalidated if there's prior art or just violate it somewhat brazenly and dare the patent holder to sue you.

you might decide that its not worth violating as the value you get from it isn't much (i.e. mini game while loading might be cute, but might not move the needle at all for sales), and the patent holder might decide not to sue you as they don't view their prospects of winning to be high.

and then you're left in the middle where the patent might prevent novel new ways of doing things because initial violations wont move the needle, but those initial experimentation could open explorations that could eventually move the needle, but since we don't see any moving the needle up front, never get to that point.


> since we don't see any moving the needle up front, never get to that point.

aka, patents no longer "promote the progress of science and useful arts".

I think it's high time patents are reformed in the digital world. Things like game mechanics patents, design patents etc, ought to all be abolished.

Look at the fashion industry - there are no patents in clothing design. And they haven't collapsed; in fact, i think fashion florished more because of the lack of patents!


> aka, patents no longer "promote the progress of science and useful arts".

Truly innovative things are often not patented at all anymore, and instead kept as closely guarded business secrets. Patents are mainly used for when the company doesn't have a way to keep it secret, and for random things to bolster IP value.


> Look at the fashion industry - there are no patents in clothing design. And they haven't collapsed; in fact, i think fashion florished more because of the lack of patents!

Ah that depends on your viewpoint. Shein and similar outlets are making bank on stealing stuff from designers and rapid-manufacturing absolute dog quality shit [1].

Had fashion something like design protections, designers would at least have some recourse against these exploiters.

[1] https://www.theguardian.com/business/2023/sep/02/details-i-m...


> things can be patented even if there's prior art (patent examiners aren't all knowing).

To be clearer: Patents that are invalid can get issued because the reason for it being invalid is not known, and I'd argue that nowadays this is likely a vast majority of patents. Patents are filed in huge numbers, with many companies just bolstering the number of patents they own as it inflates the value of their intellectual property, rather than caring too much about the value or even validity of each of them.

Figuring out if a patent actually has any value is unfortunately up to those deciding to challenge it.


If you read the patent carefully, item 7 states that cd-rom is an absolute requirement. C64 is not cd-rom, is it?

However, I agree that it is objectionable that it is a patent on a different medium. I doubt if they were able to get all of them for dvd and blu-ray!

https://patents.google.com/patent/JP2742394B2/en


Here’s a link to a video about loading games on the C64: https://youtu.be/YUigiY53YCs


> running a non-intensive game in the foreground while loading the main game in the background was a technical innovation.

#EndSoftwarePatents


I remember Invade-A-Load on the Commodore 64 which allowed you to play a space invaders clone while the actually game was loading from the tape drive.

Actually Ridge Racer on the original PlayStation did similar but with Galaga and decidedly shorter load times!


Yup, Ridge Racer was the game that prompted Namco to file the patent: https://www.eff.org/deeplinks/2015/12/loading-screen-game-pa...


Sometimes I used to stop the tape just so I could play invade-a-load :)


The "loading screen" patent expired in 2015[0]. I cannot think of any games which have incorporated this feature. Then again, on a PC, loading screens are typically so short I cannot even read the hint text they attempt to display.

[0] https://www.eff.org/deeplinks/2015/12/loading-screen-game-pa...


> The "loading screen" patent expired in 2015[0]. I cannot think of any games which have incorporated this feature.

FIFA/EAFC, one of the highest grossing console games (possibly #1).


EA's football game had that feature since, iirc, the 2010 edition, so clearly they were not too concerned about the patent.


FIFA and Bayonetta got around this because you're actually playing a subset of the main game during loading. Not a separate game.


The Sims 3 has an item-finding minigame in its loading screens, but (for me at least) it's pretty buggy when it comes to actually recognizing inputs (frequently freezes, and there's very little input feedback so you have no idea if it's just frozen or you clicked the wrong thing).


The Sims 2 also had a memory game to kept you entertained during installation.


30 years of stifling innovation will do that to you.


Bayonetta (2009, 2014, 2023) has loading screens that double as training mode (you can practice your moves while the game is loading).


Sonic Frontiers lets you control Sonic and do practice "minigames" while the game loads.


Similarly you could just stuff around on Bayonetta during load times. Useful on 360/Ps3/Wii U but once it came out of PC, SSD speed made that practically pointless.


Rayman Origins and Legends from Ubisoft have loading screens where you can move around, sometimes even catch a powerup.


Some of the Rayman games will allow you to control a silhouette of the character while loading. You can just run around a bit and attack, nothing major, but it's something to do.


Sometimes you can catch a flying health pickup. Actual gameplay.


Online games can have longer and more unpredictable loading times.Especially when synchronizing several players.


Assassin's Creed comes to mind


Scott the Woz did a video about loading screens that goes through some examples of playable loading screens if anyone's interested https://youtu.be/odk5l9J0hls?si=pORelt9YJK92rD0E


If they're so difficult to enforce, why are the patents issued in the first place? What a broken system.


Patent offices are cash machines. Their sole mission is to establish clear prior art and attribution and to prevent the same patent from being registered several times. That's all they do. They couldn't care less about the content of the patent. There are dozens of patents on perpetual energy machines, devices for communicating with spirits, very simple algorithms that have been documented for decades, and so on.


To my understanding the patent office is here to assert if your patent is not stomping on another patent toes. Then you patent whatever and throw it in the legs of your competitor. You'll ultimately lose but you'll have wasted his time, money and brain space. Modern world, modern solutions.


> Gameplay patents are difficult to enforce.

In Japan, or in other countries?


Maybe that's just an intimidation technique on Nintendo's part.


I am absolutely not a lawyer; but, I don't believe game mechanics are patentable in the United States (this is Japan, so of course that doesn't matter); but there's a reason there's a lot of -opoly games that aren't Monopoly (and the -opoly, non-Monopoly games are not Hasbro games, in general).


> I am absolutely not a lawyer; but, I don't believe game mechanics are patentable in the United States (this is Japan, so of course that doesn't matter); but there's a reason there's a lot of -opoly games that aren't Monopoly (and the -opoly, non-Monopoly games are not Hasbro games, in general).

Some patents of interest:

Method of conducting simultaneous gameplay using stackable game pieces https://patents.google.com/patent/US6352262B1/en https://boardgamegeek.com/boardgame/225/icehouse

Trading card game method of play https://patents.google.com/patent/US5662332A/en https://boardgamegeek.com/boardgame/463/magic-the-gathering

Light-reflecting board game https://patents.google.com/patent/US7264242B2/en https://boardgamegeek.com/boardgame/16991/khet-the-laser-gam... (and the patent win https://www.insurancejournal.com/news/west/2012/11/26/271633... )

You will note that http://www.gamecabinet.com (of old) has a link to searching US Patents on board games - http://www.gamecabinet.com/info/PatentSearch.html

From A Gamut of Games by Sid Sackson:

    THE FILES OF PATENTS that have been granted are a fruitful hunting ground for forgotten games, although going through these files, as anyone who has ever been involved in a patent search well knows, is a time consuming job. Often the patented games are downright silly, such as a set of dominos made of rubber so that they can double as ink erasers (No. 729,489) or a sliding block puzzle with edible pieces so that a player who despairs of a solution can find consolation in gratifying his stomach (No. 1,274,294). Often the patents are repetitious: There are over a hundred variations of the well-known checkerboard and over a thousand different baseball games.

    ...

    Preceding THE LANDLORD'S GAME by just under a year, on April 21, 1903, Patent No. 726,023 was granted to Henry Busch and Arthur Jaeger, also for a game board. Their game, called BLUE AND GRAY, made no lasting impression in the world of games which, I suppose, is understandable since it didn't have the innovative qualities of THE LANDLORD's GAME. Yet it was, and is, a delightful pastime, which should particularly appeal to the ChEckers fan who is looking for something different.

    The name Blue and Gray, of course, refers to the uniforms of the South and the North in the Civil War and in the original game the playing pieces of the contestants were of those colors.
https://boardgamegeek.com/boardgame/19254/blue-and-gray


The light reflecting boardgame patent is surprising. It is literally laser chess which is a computer game that came out in 1987.

https://en.m.wikipedia.org/wiki/Laser_Chess


The patent covers the game board and some variations that are specified for such a board.

Give https://patents.google.com/patent/US7264242B2/en a read and see if that describes the computer game. If not, it's something different.

    1. Field of the Invention

    The present invention relates to board type games played on a game board or surface, preferably a substantially orthogonally gridded, planar surface, and more particularly to a game which selectively diverts a beam (e.g. laser beam) by user-placed mirrored game pieces that are moved laterally or rotated during play.

    2. Description of the Related Art

    Many board games have been provided which use paths across their surface as part of the game. An example of such a game is chess. In addition, games exist that depend on the deflection or reflection of objects off of other objects to “score” points.
    The following US Patents are examples of board games, each hereby incorporated herein by reference: U.S. Pat. Nos. 3,516,671; 5,145,182; and 6,702,286.
Going into the patent citations there are a number of other laser board games that it references that are different games with different claims as to what they patent. Here's a different board game with lasers that predates Khet - https://patents.google.com/patent/US5145182A/en

Is it different? Do they claim different things? Having something similar isn't necessarily legally similar.

Blue and Gray is a checkers game that is played on a checkers board with checkers pieces and is distinct enough to receive a patent.

Trademarks protect names. Copyrights protect that text or music or ... Patents protect that idea - the rules and mechanics of that game.

    The game of the present invention generates a “beam” for each player, which can be a low-powered laser diodes to emit a beam of colored light. These beams are reflected and deflected around the playing field by mirrored surfaces of pieces, or stopped by non-mirrored surfaces of pieces.

    The game is won by a player who strategically maneuvers pieces to reflect a laser beam so as to illuminate a key piece belonging to his opponent, e.g., a “Pharaoh” or “King” piece.

    With each turn, a player may move one of his pieces to one of the potentially eight, unoccupied adjacent squares (front, back, left, right or diagonal) or may rotate (re-orient) one of his pieces.

    After moving or rotating a piece, that player presses a fire button that triggers the emission of a beam above and parallel to the playing surface. If the beam hits a non-mirrored surface of a playing piece, that piece is removed from the board and eliminated from further play, unless it is the key piece, e.g., “King” or “Pharaoh” piece, in which case the game ends.

    The pieces can vary in design and setup, with mirrors being located on multiple (e.g. one, two or more) sides or no sides.

And more specifically the claim about movement:

    39. A method of playing a game by opposed players; said game comprising two sets of distinguishable playing pieces, each set having movable pieces with no mirrored surfaces, of which one is a key piece, and pieces with at least one mirrored surface, a game board consisting of a first end, a second end, and a plurality of rows and columns, intersecting to form a plurality of spaces, the method comprising the steps of:

    placing each player's set of playing pieces on the game in a pre-determined starting configuration; and
    alternating turns, each turn comprising moving, either a translation or a rotation, a piece followed by activation of a laser, said alternating moves continuing until one player illuminates the opposing player's key piece;
    wherein moving a piece consists of a movement one space in a horizontal, vertical, or diagonal direction to an unoccupied adjacent space.
Does that describe Laser Chess?


>Does that describe Laser Chess?

Yes. Very much it does. It's been 35 years since I played Laser Chess, so perhaps there are some minor differences in the rules. But it describes a game so close to Laser Chess that it immediately brought the game to mind.


In laser chess, pieces have different movement rules.

You can move a piece 1 or 2 spaces in a single direction (1 east, or 2 east, but not 1 north east unless that was used as two moves). You could also rotate on your turn. Firing a laser was optional.

In Khet, you can move one piece 1 adjacent spot (any of the 8) or rotate (not both) and you always fired the laser.

The rules are different - and the rules are patented.

If you had different rules that weren't covered by the claims, it would be a different game.

Laser strategy game board - https://patents.google.com/patent/US20080054563A1/en - that's a different game that was patented after Khet.

https://youtu.be/4nQaWJEBFNk (and if you want to play a digital version https://store.steampowered.com/app/312720/Khet_20/ ) vs https://archive.org/details/laserch or https://archive.org/details/msdos_Laser_Chess_1994

They are different games with different rules.


It seems to me like taking chess, same pieces, same game board, same movement, same rules except you can't en passant in the A or H file. Then patenting it. It doesn't seem novel enough qualify for a patent when there is something so similar 20 years prior.


Yep. Go for it.

Strategic board game https://patents.google.com/patent/US6981700B2/en

https://en.wikipedia.org/wiki/Arimaa

While that plays with animal pieces, there's a 1:1 mapping from traditional chess pieces to Arimaa pieces and it's played on the same board.


Japanese legal system is... well... not good by Western standards. Remember it's a place where you can be sued for defamation even if you say verifiably true things.


I would like to know about the laws of the United States, We all have secrets that we don't want people to know. Is it illegal in the U.S. or in the West to outing someone else if you have the logic that it is a fact? I am Japanese, but I am very surprised.

Of course, accusations of public value to society are not libel in Japan. Everything is judged on a case by case basis.


For natural persons there's right to privacy. That's a whole different thing.

But for companies? The closest thing would be protection under trade secrets if you're an employee or business partner.


As is obvious in the case of a company, it is illegal to disclose a trade secret, even if it is true, If it is judged by a court to have a positive impact on society, such as by leaking information about illegal activities, it becomes legal. I don't think this is particularly strange in Japan, but is it different in the U.S. or the West?

However, in recent years, it has become routine in Japan to identify and punish employees who have leaked wrongdoings. In the evening news this evening, a government employee leaked information about a fraud, and the elected governor identified and pressured the employee, and the employee committed suicide. Public opinion is overwhelmingly blaming the governor, but the police and other authorities show no signs of acting. Despite this current situation, anyway, it is legally true that “even the truth can be sued,” and is this different in the US or in the West?


In the US truth is a defense to defamation.

But you're talking about extralegal harassment and intimidation committed my authorities, which happens everywhere unfortunately.


You can be sentenced for that in Sweden too.


IANAL, but I'm going to chime in as someone familiar with one significant aspect of how the Japanese patent system is used.

It is very common in Japan for large companies like Nintendo to file and hold patents for smaller companies, this is especially prominent in the video game industry. This is a tradition borne out of, ironically, refusal to use the patent system at first.

For those that don't know, a lot of Japanese society operates on the honor system. You are expected to be truthful and honorable in your business dealings and in general. Patents were initially shunned because Japanese people didn't see a need, you don't need a rights protection system if everyone already respects them. That notion went straight out the window once Japan had to compete on the world stage: Suddenly, westerners saw Japanese ideas that weren't protected by patents and patented them and Japanese companies subsequently got sued and lost.

This led to a critical reassessment of how Japanese values are applied, and the result was that larger companies with sufficient financial strength would register and hold patents for smaller companies (not necessarily affiliated, by the way) who don't have the money to pay for all that, and in exchange those patents would be shared as a Japanese industry-wide good.

Nintendo is one such custodian of patents for the wider Japanese video game industry at large.

I am going to presume that Nintendo is suing Palworld for reasons beyond just its own interests in Pokemon. I haven't played Palworld nor have I looked at the details of this lawsuit, so I can't make an in-depth comment; but this probably isn't Nintendo acting like a copyright draconian as they are commonly seen in the west, rather they are likely doing this for the sake of the entire Japanese video game industry at large.

A few years ago, Nintendo sued (and won) a fellow Japanese video game developer, COLOPL, for infringing on mechanics patents that Nintendo was holding as custodian for the industry. Why? Because COLOPL broke the gentlemen's agreement and filed their own patent for the mechanic.


> A few years ago, Nintendo sued (and won) a fellow Japanese video game developer, COLOPL, for infringing on mechanics patents that Nintendo was holding as custodian for the industry. Why? Because COLOPL broke the gentlemen's agreement and filed their own patent for the mechanic.

I saw a video about this on YouTube the other day.

About 17 minutes long.

Titled “The Nintendo lawsuit you’ve never heard about”.

It was an interesting video. I recommend watching it. (To people here on HN in general, I mean.)

https://youtu.be/cbH9-lzx4LY


But isn’t Poketpair also part of the Japanese video game industry? Did they also break some gentle man agreement this time?


Do you know any source for reading? this sounds very interesting and I never heard this!


Hideo Kojima has a patent thats basically covers HP bars and health potions. https://patents.google.com/patent/US7635300B2/en


2003! RPGs had those mechanics since basically forever.


Wonderboy (1986), by Sega has both


But not one over Tactical Espionage Action?


And Monopoly itself is based on The Landlord’s Game, https://en.m.wikipedia.org/wiki/The_Landlord%27s_Game

The original game was covered by two patents. Parker Brothers bought them from the creator after finding out that Charles Darrow had lied when he claimed that Monopoly was his own invention.


Aren't patents of video game mechanics protect the technical implementation of a feature and not the feature itself?

I've always been under assumption that one can avoid patent infringing if the underlying implementation is different enough.

For example, one of more famous patents is Sega's yellow arrow on top of the screen, showing player where is the next objective. In your game you can still use that feature of "showing player in which direction the objective is", you just have to be more creative about it, here are some immediate ideas I got:

  - small red hand pops up from side of screen when you're stuck for a minute and points to objective
  - player character himself points with hand to your goal
  - make sun, moon or other celestial body appear on the sky in the direction where the objective is.
Each of these provides the very similar feature without infringing on Sega's patent.


My understanding is that game mechanics are not copyrightable but they may be patentable, e.g. the US patent for Shadow of Mordor's Nemesis system (https://www.gamesindustry.biz/warner-bros-finally-secures-pa...).


Monopoly was patented-- in 1935. So that's long-expired.

And many of the non-Hasbro -opoly games (that use that as part of their name) actually are licensed. Hasbro's been known to go after unauthorized users of the name for trademark infringement.


I've built games in the US where we specifically avoided certain features(if I recall correctly around minigames on loading screens) because of those concerns. We never got to find out if they were enforceable but they certainly impacted how we build the title(which never really had a material outcome, the game was doomed for other reasons).


You can't just patent any random game mechanics you might be able to think of, but nothing in patent law categorically precludes patenting them. I don't recall the details, but Wizards of the Coast infamously had a patent on a specific combination of mechanics in Magic: The Gathering, which led to several card games carefully constructed to not infringe the patent in question. This typically took the form of all cards in the game being included in a single box instead of random packs, but in at least one case a company produced a pointed parody in which the instructions told players to not to assemble decks from randomly allocated cards and then "tap" them for resources because that would be patent infringement.


> I don't believe game mechanics are patentable in the United States

They are. But it’s rarely done. And even more rarely enforced.


Gains from enforcing them likely are not great. And games in general are massive pit of potential prior-art... I would guess that if any of the big publishers attacked someone else people would willingly point out something prior-art just to spite those big companies.


Patents usually run out after 20 years, much faster than copyright, and Monopoly was around for much longer.


Do the terms have the same meaning and difference in meaning in Japanese law, though?


Here's a pretty decent take on the copyright aspect as to why it was probably not what they would of gone for https://www.youtube.com/watch?v=epBCFFM7m60




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