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> It's a good step to make console games choose between f2p or premium, but I don't think this (in its current iteration) will clamp down much on the mobile market.

The fact that Roblox and Clash of Clans are cited as examples suggests this will absolutely impact Apple, if there is validity to the claims, because they are and have been the biggest beneficiary of such tactics for more than a decade.

A decade ago they were forced to create parental controls after it was found kids were spending money like crazy in games designed to let kids spend unlimited amounts of money, and today 10x more is spent in those kids games...




Roblox is definitely a unique case due to its marketing, yes. And it's been under fire for a while now. I do wonder how much impact that could have if it was forced to lose much of the audience assossiated with it.

For stuff like Clash of Clans, I'm less sure. The impact wouldn't be zero, but I'm expecting it more on the scale of making 100m a month to 90m a month. You'll feel it but it won't really make devs change course.




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