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It's not, though. I'm not buying a 30 year old tomato, like I would a 30 year old game. I'm going to keep buying a tomato every week to make my BLT, enabling the grocery store to continually give money to the farmer for more tomatoes. I'm not going to be continually rebuy the same old game on a regular basis. Me buying tomatoes encourages the farmer to grow tomatoes next year, the same is not true for retro games.

One of these is a continual economic...pipeline of the tomatoes being exchanged for money, and being consumed. The other is speculation and collection. Please don't get hung up on the terminology, I'm not an economist.




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