Hacker News new | past | comments | ask | show | jobs | submit login

This was the basis for the reasoning:

The map 1 has 2'518 walkable map units. There are 65536 angles.

2'518*65'536=165'019'648

If you capture 165M frames, you already cover all the possibilities in terms of camera / player view, but probably the diffusion models don't even need to have all the frames (the same way that LLMs don't).




There's also enemy motion, enemy attacks, shooting, and UI considerations, which make the combinatorials explode.

And Doom movement isn't tile based. The map may be, but you can be in many many places on a tile.


Do you have to be exactly on a tile in Doom? I thought the guy walked smoothly around the map.


> I thought the guy walked smoothly around the map.

Correct. You are certainly not moving between the tiles as discrete units in doom.


I think enemy and effects are probably in there




Consider applying for YC's W25 batch! Applications are open till Nov 12.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: