The map 1 has 2'518 walkable map units.
There are 65536 angles.
2'518*65'536=165'019'648
If you capture 165M frames, you already cover all the possibilities in terms of camera / player view, but probably the diffusion models don't even need to have all the frames (the same way that LLMs don't).
The map 1 has 2'518 walkable map units. There are 65536 angles.
2'518*65'536=165'019'648
If you capture 165M frames, you already cover all the possibilities in terms of camera / player view, but probably the diffusion models don't even need to have all the frames (the same way that LLMs don't).