Hacker News new | past | comments | ask | show | jobs | submit login

Before Reddit changed API access I built an iOS app called Pager (https://pager.app) that allowed users to set up alerts for content posted on Reddit. It had a lot of success but the issues you highlighted here kept me from monitizing the project.

Users became so demanding and I felt like if I began to take money from them it would only get worse. Looking back on it I'm not sure it was the best choice, but at least at the time the application being free felt like an important defense against users that you really could never satisfy.




The usual suggestion, often given by HN's patio11, is to charge, and charge more. For some reason free customers are the most demanding, and the more you charge the more people self-select out of the customer base.


The usual way this is presented as a free lunch has become disconnected from reality, IMO.

Free customers are not the most demanding, in my experience, but they are the most plentiful. If you cut them out, you don't lose any income (obviously) but you do cut down on requests by filtering out a lot of your users. A win!

So some people assume this is a monotonic function, where charging more increases their revenue while filtering out bad customers even further. If you press that button too many times, though, you discover that the higher price comes with increased churn, fewer signups, new competitors appearing on the scene, and, surprisingly, more demands from customers.

The last one is confusing because we were all told that "charge more" is a magic button you press to increase revenue and improve customer quality. The problem is that once your product becomes expensive enough, people expect it to perform at a certain level. If your $10/month service breaks one day, the number of people cancelling their subscriptions over it is going to be small. If your $100/month service is down for an entire day, people start asking themselves why they're paying so much for this thing anyway. The higher price gets more scrutiny at businesses looking to cut costs, so churn goes down. The higher price results it in getting recommend less over alternatives. It starts adding up.

Ideally you find the sweet spot where revenue is maximized, but that's hard to do. The feedback loop on price increases can take a very long time to show up in customer churn and reduced signups.

I've signed up for a number of SaaS products over the years that played the "raise prices" card too aggressively and then backtracked and cut prices.


There's this old story about an old farmer and his horse. You see, this old farmer had a horse that he loved dearly; took great care of it and pampered it. But he was getting old, and wanted to retire to the City, where he could not keep a horse.

So what do I do with this horse, he wondered? He asked a wise friend, who told him: sell the horse for the highest amount of money that you can.

What?!? replied the farmer; I love my horse dearly and would never think of selling it like some goods.

The wise man replied: if you give it away, whoever gets it will abuse the shit out of it, and treat it like a workhorse, whip it every day, etc. because they got it for free, and won't value it. On the other hand, if you sell it for a huge sum, the buyer will pamper it and take good care of it, because it's an investment to them.


Or, give it to someone who can't afford a horse but really needs one, because it will be worth more to them than to someone who can afford to overpay for it.


Would they be able to afford to care for the horse? Do they need it because they need a workhorse? It’s more of a gamble and if you’re trying to get best odds for the horse you’d probably skew towards someone that’s paying a large sum and not based on their human necessity


As someone who lives on a horse rescue farm, I can assure you that this logic does not hold!


> For some reason free customers are the most demanding

Ever try giving something away for free on an online marketplace?

If not, don't. Always charge something. Even if you'll just tell them afterwards you don't actually want/need the money.

You'll run into the worst people imaginable on the internet.


Pager was great! Thank you for building it.


I’m glad you found it useful! It was a really fun project to build and I was always surprised at how many users it attracted.


It feels like a hostage situation. Had you started to charge money for that app, the most demanding and unreasonable cohort of users would have become apoplectic and invested time into trashing you and the app. It's almost like that in order to start charging in that situation, you need to retire the app under that name and rebrand as a different, fee-based product.


Especially because if I had monetized it, it likely would have been a subscription model because that would obviously be the only way to cover the continued operating costs, and users have such an aversion to any subscription.


Hey, thank you so much for Pager! It helped me a lot (in supporting my own free users on Reddit)! I was often wondering how long it will remain free. Well, forever.

<3


That’s awesome, it’s always exciting to hear how others used the app and the kind of monitors they were able to build for their communities.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: