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Won't this show the wrong glyph if you're looking at it from the wrong angle?



I'm actually really disappointed this wasn't addressed with a fairly obvious "checksum" mechanism - Including the ":" in the center, and giving that it's own lenticular pattern, such that only when viewed from the right angle do you see the : and otherwise you just see numbers.

(I'm not sure if this is really plausible - Are the numbers close enough that that would actually work? If you're off to the right or left, or too high or too low, could you potentially see the : with a different set of numbers than intended?)


Seems completely plausible to me, and elegant to boot. To minimize design change, the product name could be the alignment check.

{You being too high/low} and {the angle of the numbers/check being wrong} are two ways of saying the exact same thing when ignoring the world beyond you and it, like using a handheld mirror.


>Won't this show the wrong glyph if you're looking at it from the wrong angle?

Time is relative (to your height).


I suspect short people and tall people will likely disagree about what time is shown.


This must be what people mean when they say they are short on time.


You notice you're running late, so jump up, and now you're early.


Well, time dilation and length contraction do occur at relativistic speeds :-)


Honestly, that might be my favorite part


Hm, could that be fixed by covering it with a "privacy screen" (used to cover computer screens, basically a bunch of tiny parallel tubes (all-angle) or grooves (one-axis, probably best for this))? Then maybe a blur on top of that to increase the viewing angle again (though that might cut the light too much since it's not an active emitter)?


Maybe a pinhole and lens? Like a camera but having only the clock inside a chamber




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