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Yeah but when you make a game, you have a game. Something you can share.

When you make yet another toy game engine, you've hopefully learned a lot, but what you have is a lot of dead code.




Like with the gardening and cooking example above!

You might be able to build a perfectly wonderful garden, but that doesn't mean you can use the vegetables you carefully cultivated in any meaningful way in your kitchen to cook a healthy and delicious meal if you can't cook at all (but you can still share the vegetables with your neighbors who might share their cooking with you)! :)


Learned a lot that gets you a paid position at an engine company that makes a lot more than 99.99% of indie games (probably makes more than a gameplay programmer too). "When in a gold rush, sell shovels".




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