Artists grow up seeing art. They learn the techniques of the previous generation. But then they strike out on their own, doing something new. They spend decades exploring, growing, and changing.
I do seriously think that there are a lot of video games that are totally unapproachable unless you've played a lot of other video games. Try it sometime: take somebody who doesn't play games and sit them down with some top games. The amount you have to explain is incredible. To somebody here I can say "tower defense with shooter elements and a complicated skill tree". For a non-gamer, that's a ton to figure out; without coaching they'll just poke at it for a bit and walk away. But that's ok, because the audience isn't the non-gamer.
And then there are the games that are full of cultural references or in jokes. Upgrade Complete may be mildly enjoyable on its own, but the reason it gets such a high rating is the brilliant play with the many tropes and ideas of modern video games.
That's art. And contemporary art is generally like that but more so. Video games have to function as games, but art can be what it wants.
Artists grow up seeing art. They learn the techniques of the previous generation. But then they strike out on their own, doing something new. They spend decades exploring, growing, and changing.
I do seriously think that there are a lot of video games that are totally unapproachable unless you've played a lot of other video games. Try it sometime: take somebody who doesn't play games and sit them down with some top games. The amount you have to explain is incredible. To somebody here I can say "tower defense with shooter elements and a complicated skill tree". For a non-gamer, that's a ton to figure out; without coaching they'll just poke at it for a bit and walk away. But that's ok, because the audience isn't the non-gamer.
And then there are the games that are full of cultural references or in jokes. Upgrade Complete may be mildly enjoyable on its own, but the reason it gets such a high rating is the brilliant play with the many tropes and ideas of modern video games.
That's art. And contemporary art is generally like that but more so. Video games have to function as games, but art can be what it wants.