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How the SNES Graphics System Works (fabiensanglard.net)
148 points by ingve 3 months ago | hide | past | favorite | 8 comments



I will never not plug retro game mechanics explained series on the SNES hardware.

https://www.youtube.com/watch?v=3FVN_Ze7bzw


It looks like that one goes to a video in the middle of the series; this playlist has the whole series: https://youtube.com/playlist?list=PLHQ0utQyFw5KCcj1ljIhExH_l...


This series is glorious. The creator put a lot of effort into polishing the visuals. You can feel the love.


RGME is simply fantastic. His Pokemon cry and sprite encoding is so well done. He did a charity Livestream once where he spent 4 hours decoding a Pokemon sprite by hand. I didn't watch it, because that's too much a time investment for me, but I still find it incredible.


Near lived to see the PPU decapped, may we build a cycle-accurate PPU emulator in their honor.


I still can’t believe he actually offed himself. Marcan (or does he prefer Asahi Lina now?) gave us just about the most implausible scenario imaginable, told us that the Japanese government report would prove it (which it didn’t), then claimed they got it wrong (which, while possible, is certainly not plausible), and it wasn’t until a FOIA request was made and answered that we saw that, at least according to government records, it was all somehow true. Just an insanely odd situation and it was a shame to see Byuu take his own life when he had been in such a good place previously. I wish we knew what caused this.


Maybe I'm just old, but the same information that a lot of blogs and youtube videos show (though not Fabien's series above) and more can be grokked by scanning the development docs you can find on archive.org.


His posts are always above my head, but the SNES was my jam and I really appreciate them!




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