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> Preservation is important but you can't mandate entertainment to keep servers up and running.

Yes and that would indeed be an unrealistic thing to mandate, which is why this proposal doesn't do that. It requires companies make a "reasonable" effort to make the game continue to be playable afterward.

> And to recognize my bias: I have also been in enough gamer circles to know that any talk of preservation is just wolf whistles for enabling piracy.

We must run in very different circles. I care deeply about game preservation and haven't pirated a game in many many years.

Elsewhere in this conversation it sounded like you were implying that games which get shut down aren't worth much anymore anyway. I don't agree with this reasoning at all, but wouldn't that imply piracy wouldn't matter as much? I guess you might be giving people free alternatives at that point, but historically that hasn't had an effect on things like record sales.

> I lot of people don't actually care about ownership (look at how they praise gamepass, a system that will actually end games ownership as we know it), they care about getting games they like for free.

I'm not denying that what you're saying is true for a large number of people, but it's also false for a large number of people too. If you look at the comments on a gaming site you'll find plenty of people saying things like Game Pass are terrible because they don't give you access to games permanently.




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