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It's not really as simple as that, though. What if your server code uses paid, 3rd party libraries?



Aren't these usually source/blob available but require a license to include in a product?


it doesn't matter as long as you dump the code or patch the games


Too bad, should have thought of that before taking on the dependency?


That's not how indies work. By using an engine like Unreal or Unity, you take on dozens of third party dependencies on top of whatever Epic's licenses are.


And Epic would have to sort that out unless they want to see their sales drop to 0 overnight…?




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