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Of the $200, about $15 goes to the 24 artists and the rest goes to Blurb.

Damn, man. I understand costs involved, but that's worse than Steam racquet for game developers.




Why is Steam a racket? They provide a service and charge 30% for it, nowhere comparable to the 92% cut here.


But here they are physically printing the book in high quality, that's clearly something that's expensive to do. How much does it actually cost Steam per game they sell? It can't be more than a cent. But here it is actually costing Blurb money to print the book to the quality required. It's not just profit.


Providing hosting of game assets for decades and bandwidth for updating it and tools for running it on Linux and hosting for multiplayer must cost a bit more than 1 cent.

Sure, not 30% either.


The other massive contribution of steam is the discoverability you get.


Steam also allows you to create Steam Keys to give away or sell on your own which they take no cut from.




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