> Since they provide player movement data, you can train a transformer to predict which player will win the BR given movement patterns.
You didn't consider the main factor for CoD - cheating. Which clearly seems to be an inside thing.
Not sure if anything meaningful can be obtained by analyzing anything that has player data on it considering every video game out there is prone to this.
They are implying player teleporting, which is a common hack in BRs.
Player movement data that is too fast for normal players could be seen as cheating. An AI isn't strictly needed for that, just check displacement over time.
Is it really a common hack? I would have guessed teleportation is the easiest to detect server-side, or impossible from the start as the server is authoritative (clients sends inputs, the server computes the positions and any important change, sends them back to clients, clients cannot hack their movement).
You didn't consider the main factor for CoD - cheating. Which clearly seems to be an inside thing.
Not sure if anything meaningful can be obtained by analyzing anything that has player data on it considering every video game out there is prone to this.