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> Since they provide player movement data, you can train a transformer to predict which player will win the BR given movement patterns.

You didn't consider the main factor for CoD - cheating. Which clearly seems to be an inside thing.

Not sure if anything meaningful can be obtained by analyzing anything that has player data on it considering every video game out there is prone to this.




Why would having player movement data help cheating?

Why is the cheating clearly an insider thing?

Why aren't you sure if anything meaningful can be derived from the movement data?

What do you mean by "prone to this"?

Are you sure they didn't consider "cheating" as a possible use of the movement data?

Could they have considered it but thrown it away as off-topic and implausible?


They are implying player teleporting, which is a common hack in BRs.

Player movement data that is too fast for normal players could be seen as cheating. An AI isn't strictly needed for that, just check displacement over time.


Is it really a common hack? I would have guessed teleportation is the easiest to detect server-side, or impossible from the start as the server is authoritative (clients sends inputs, the server computes the positions and any important change, sends them back to clients, clients cannot hack their movement).


I’ve never seen it in CoD. Last time I was this was in like 2010 when MWII was hacked to death.




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