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Surviving in the game isn't challenging, and while the game was getting popular early-on (say around beta 1.3), there weren't many optional challenges either. The most dangerous monster was a spider, you didn't need food, and the only dungeons were those original mob spawner cubes.

It was more about creativity, though in "survival" mode you were limited by collecting resources, which unintuitively made it better by forcing players to think about how to use them. And of course it was way more fun in multiplayer.




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