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I want to see strong AI used in video games, especially strategy games. People often retort that strong AI is not fun; it's too challenging and that's not what players want. But once we have a strong AI we can adjust its goal function in fun ways. What you're describing is effectively the same, and it's the first time I've seen this used in a strong AI.



GT Sophy is now a permanent feature in Gran Turismo and basically does this!


Thanks for bringing that to my attention.

I still haven't seen an AI for a turn based strategy game. There's AlphaStar, but it wins via APM, not strategy.


In essence, you need strong (probably unbeatable) game AI in order to make more interesting weak (beatable but challenging and fun) game AI.




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