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Windows should work since WebGPU can target DirectX or Vulkan and it should be possible to build in WSL.

However I was planning to announce next week after I've had a chance to test with my Windows-using colleagues and this thread came early, so it's possible we'll run into some hiccups.

Meet us on discord here if anyone needs helps or just wants to say hello - https://discord.gg/Q9PWDckbnR




I would say most people would not consider WSL to be "Windows".


Put it this way: Can I build an executable using this, that I could confidently give to a Windows user who has never heard of WSL?


Fair enough - I don't think there's any hard blockers to doing this, but to get the same QoL we'll want to add a dawn dll to the available prebuilt binaries and adjust the download script.

Will look into this in the coming weeks (or if anyone is up for contributing let us know).




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