Windows should work since WebGPU can target DirectX or Vulkan and it should be possible to build in WSL.
However I was planning to announce next week after I've had a chance to test with my Windows-using colleagues and this thread came early, so it's possible we'll run into some hiccups.
Fair enough - I don't think there's any hard blockers to doing this, but to get the same QoL we'll want to add a dawn dll to the available prebuilt binaries and adjust the download script.
Will look into this in the coming weeks (or if anyone is up for contributing let us know).
However I was planning to announce next week after I've had a chance to test with my Windows-using colleagues and this thread came early, so it's possible we'll run into some hiccups.
Meet us on discord here if anyone needs helps or just wants to say hello - https://discord.gg/Q9PWDckbnR