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Very interesting... I wonder, how does code performance compares to raw Vulkan?



See https://news.ycombinator.com/item?id=40952182#40957959

It's early but my current since WGSL -> SPIRV is fairly shallow mapping you should be able to get close modulo extensions. Extensions can be important though, in particular I'm tracking this closely:

https://github.com/gpuweb/gpuweb/issues/4195

One subgoal of gpu.cpp is to be able to have a canvas to experiment and see how far we can push the limits.




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