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> Like if you plugged a 3D game engine into the training loop

Isn't this what synthesized embodiment basically always is? As long as the application of the resulting technology is in a restricted, well controlled environment, as is the case for example for an assembly-line robot, this is a great strategy. But I expect fidelity problems will make this technique ultimately a bad idea for anything that's supposed to interact with humans. Like self-driving cars, for example. Unless, again, those self-driving cars are segregated in dedicated lanes.




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