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Crocotile3D low poly modelling tool (crocotile3d.com)
340 points by bananaboy 63 days ago | hide | past | favorite | 47 comments



There's also Blockbench which seems similar although I haven't used it https://www.blockbench.net/


Man, these types of programs really make me nostalgic and brings me back to when I was a child. I was obsessed with 3d software like blender and sketchup.


It was Wings3D for me. It's like Vim bindings for 3D modeling software. It's written in Erlang too, which is completely unexpected.



Hell yeah, now can I get a shoutout for Moray 3.5?

https://web.archive.org/web/20180322042858/http://www.stmuc....


I spent so much time with moray. First in dos, then in windows. The material editor was pretty good.


wings3d is amazing. I loved repeatedly using the interesting vertex transformations to sculpt really crazy looking stuff.



oh man. lightwave and 3ds max for me


Loved Lightwave 3D back in it's Commodore Amiga / Babylon 5 heyday. Also Cinema4D, and Imagine3D. Switched to Windows for a while (for gaming purposes), and the 3D software landscape oddly enough just wasn't great for "hobbyist" level folks, so I kinda put that on the "back-burner" for a while. By the time I got back into 3D again, I was heavily hooked on Linux (the most "Amiga-like" OS I'd yet found on PC), so skipped 3DS Max entirely and went straight for the (at that time) recently open-sourced Blender 3D. The learning curve on it was horrific but once actually over that bit, the software itself is crazy powerful and easier to actually use than one might at first imagine it could be. For me, the last little push over that initial learning curve was Blender Guru (Andrew Price) on YouTube. His beginner tutorials are pretty much the best (at least they were for me). Nowadays Blender is pretty much my first and only "go-to" tool for everything 3D that I find myself in need of (except Godot, for "game-enginey" realtime related bits, but Blender's involved there also, for modeling, ofc).

TLDR; Wall of Text: Blender 3D is awesome! (Godot + Blender = Even Better.)


Uhh this makes me feel old. These were like university age for me. I played with Dr. Genius painting software when I was child.


Moray for POV-ray on MS DOS (1) Good times on a 386 in beginning of the 90th.

(1) http://www.povray.org/news/moray-announcement.phphttp://www....


Povray running overnight every night. Wake up for school, check the overnight render, set another one going :D


As a kid I once made the perfect Lego head render, with only a ruler to measure things. I'm still proud of it and mention it whenever POV comes up.

I was going to model a lot of pieces and make a game or something, but I spent so much time on the head that I gave up after that.


Gah this makes me feel old! Blender was uni (but was too bloated to run on my PCs back then) and sketch up is new!


Boy, this makes me feel old. When I was a kid the only way to learn 3d software was to pirate one of the commercial offerings like 3D Studio Max or SoftImage


I remember being obsessed with being able to 3D model as a preteen and devoured dozens of tutorials for Maya and 3dsmax but they were so complex that I never actually build anything myself until I used a much simpler program named MilkShape where you drag vertices into position manually. And now over 20 years later I’ve made more textured 3D models in picoCAD, the ultimate simple software, in a month than I did in a couple years of the above tools.


sounds like me, lol, before I realized modeling 3d things required artistic/visualization skills of which I had none.


I used to use one called Milkshape3D, I even bought it. I vaguely remember there was some controversy about it after a certain version though, like it was doing something dodgy to your computer if it detected that it wasn't registered or something.


Milkshape was such crap, i loved it haha. I learned modeling using it too, i think it had two tools extrude and merge vertices, so i had to learn some dumb topological tricks to do anything. Still by the time i moved to 3ds Max i did pretty well.

My favorite early learning app was wings 3d, really fantastic modeling flow and creates clean messages by default


Yes haha I agree it was pretty crappy!


Golly, when I were but a lad the only way to learn 3D software was to sit in front of easel for hours on end, learning depth perception by painting naked form after naked form.


You had eyes? Back in my dat6, we hadn't differentiated into multi cellular organisms yet, and had to model 2D worlds as an amoeba because that's all the dimensions we had at the time. An Amoeba! You tell kids these days, they don't believe you. It is the most annoying thing.


At least you had a nucleus. Back in my Archea years we had to metabolise 2D chains of sulphur and ammonia to grasp some level of spatial composition.


laughs in hydrogen and nitrogen


since we're talking about old 3D software, Cyber Studio CAD-3D on Atari ST was also interesting: https://doudoroff.com/atari/cad3d.html


or suffer with Povray


Why are the dorks on this site downvoting you? Don't tell me b/c of "irrelevancy" - half of the comments are typically irrelevant.



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Crocotile! Finally a thing that is named in a proper way. What a good name.


This looks like a great way to quickly make simple 3D scenes! Love the idea!


Any recommended games made like this? It looks awesome.


Impressive! It isn't open source, right? (I had a brief browse around and didn't see any links to the source but may have missed it)


I don't know if it still exists but there was one that was built on top of blender that was easier to use.

Crocotile3D is not as easy to use as it seems, the dude who makes it is an artist who is very specialized in using their own tools - they have their own pixel art tool too.

The other tools that have somewhat similar spirit are the voxel ones and the ones that are using stacking sprite as main way to create things.


"Sprytile" is the open-source Blender addon inspired by Crocotile.

Seems last updated a few years ago from a quick googling; I never used either, so no idea how they compare or how Sprytile works with the newest Blender.


There is "ReSprytile", updated for 4.1 (not tested).


It's not open source, and you need a license (or purchase it through Steam) in order to export any of your creations.


It's not. It's a commercial product with a free demo version.


I also searched around, found nothing. It would be nice to see a license without having to purchase the binary first.


I absolutely love this idea. What a great, easy to understand, way for building 3d scenes.


looks like a great way for someone with 2d pixelart skills to get started with 3d!


Wow this might finally push me to do something, thanks!


love this. reminds me of picoCAD though this is obviously more robust. lo-poly is so awesome


Can we just appreciate that the way you keep directional reference is by a rotating crocodile! Looks silly at first but is immediately intuitive.


reminds me of quake world skins :)


damn thats really freaking cool




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