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Nice synchronicity — I just reinstalled Brood War last week.

Does anybody know the current state of Battle.net emulation for the older non-Remastered game? The bnetd drama was twenty years ago at this point and I would like to be able to play online without the Microsoft-Vivendi-Activision-Zenimax-Blizzard Borg having any say in it. RE: https://en.wikipedia.org/wiki/Bnetd

I prefer to patch only up to 1.15.x to keep network compatibility with the Classic Mac OS version of the game :)




You might be interested in: https://github.com/ShieldBattery/ShieldBattery

It's a project that few of us started almost a decade ago to ensure the longevity of this game. We don't try to emulate Battle.net at all, but instead we take only the gameplay itself and reimplement everything else ourselves.

It's a work in progress, so please let us know what you'd like to see in there that's currently missing if you do check it out.


Emulation of Battle.net is a DMCA violation, therefore a felony violation of copyright to use or distribute in the USA.

There is PVPGN, which has recent activity: https://github.com/pvpgn

Microsoft owns both GitHub and all Blizzard IP, so it's only a matter of time before they send a DMCA takedown order to themselves to remove this copyright-infringing material :)


I don’t think that is true? It would be a DMCA violation to distribute, not to use.


Circumventing an effective copyright measure (use) is a violation of section 1201, as is trafficking in circumvention tools (distribution). The major difference is that the act of circumventing itself may be protected by one of the exemptions approved by the Librarian of Congress every three years; there are no exemptions of any kind for the act of trafficking (which means that distribution of bnetd and PVPGN is illegal in all cases).

Near as I can tell, circumventing the access restrictions to enable netplay on a video game that is no longer distributed is not a DMCA exemption. (Circumventing DRM for a game whose DRM servers have been shut down is an exemption for local play only.)


Protocol reversal is not a DMCA violation. Otherwise MS would be in big trouble for when they reverse engineered the AOL protocol for the MSN Messenger.

You can't copyright a protocol.

So long as these systems aren't enabling pirating these classic games they are free and clear.


One of the things about battle.net though was that pirated StarCraft copies couldn't connect to it. Battle.net thus served as an "effective" copyright protection device -- circumvention of which is illegal under the DMCA. This has been tested in court, and the court found in favor of Blizzard. So yes, a judge has ruled that reversing the Battle.net protocol is a DMCA violation. That's why the bnetd.org domain was awarded to Blizzard (though a US court could not prevent the distribution of bnetd outside the USA).


Looked it up, didn't know there was already history, and that sucks

https://en.wikipedia.org/wiki/Bnetd?wprov=sfla1


What was the name after it was called bnetd? I think I probably have it somewhere.

Iirc there was a games server that emulated a bunch of thing including starcraft. I'm drawing a blank here.




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