Is this tiling manager not worth its salt to bring over to Linux? Or is it because there are already other tiling managers, there’s no point in this targeting Linux also?
I think the feigned shock from GP is that Komorebi was inspired by Linux tiling managers, so porting to Linux maybe feels like a copy of a copy.
I guess it's a little like moving to Mexico and asking if Taco Bell has ever considered opening a location there, as you're interested in dishes that feature tortillas, rice, beans, and cheese. : )
Sorry to give you a hard time :) In the X11 ecosystem, the window manager is traditionally a 3rd party tool chosen by the platform maker or user, so the options for managing the appearance and positions of your application windows are as varied as opinions about how to do it properly. A number of popular ideas have made their way back to Mac or Windows as features to modify the OS's window management to behave more like some particular window manager. On top of that, once upon a time, tiled layouts were basically all you got since you didn't have enough RAM for a render buffer. So it's amusing that you had asked this question.
i3 is the main tiling WM in linux these days but very many more are configurable to support automatic or manual tiling. Your linux distro probably has a straightforward method to change your WM, but do be aware you may lose some behaviors you like; i3 is pretty svelte while most of the default WMs shipped by vendors today make use of quite a bit of eye candy, animations, etc.
There are lots of very well established tiling window managers for linux, there likely would be no advantage in porting a windows one to linux, and it may even be somewhat of a fools errand given the specifics of what its doing; you may as well write one from scratch.