The best example I have is the Caprademon. Early on in the game, you face a single one (granted, in a cramped area) and it is quite an obstacle. Later on in the game you face many of them in a row, and you don’t even blink.
At that point you have better gear, but it’s mostly going through the entire game that has taught you the skillset to make quick work of them.
You should get access to the endgame mostly by skill, not gear. That’s a good game.
The best example I have is the Caprademon. Early on in the game, you face a single one (granted, in a cramped area) and it is quite an obstacle. Later on in the game you face many of them in a row, and you don’t even blink.
At that point you have better gear, but it’s mostly going through the entire game that has taught you the skillset to make quick work of them.
You should get access to the endgame mostly by skill, not gear. That’s a good game.