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> because anything at runtime just gave Rust fits.

This is not the main reason that hubris does things up front. It does that because it makes for a significantly more robust system design. From the docs:

> We have chosen fixed system-level resource allocation rather than dynamic, because doing dynamic properly in a real-time system is hard. Yes, we are aware of work done in capability-based memory accounting, space banks, and the like.

https://hubris.oxide.computer/reference/#_pragmatism




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